diff --git a/Engine/source/lighting/common/projectedShadow.cpp b/Engine/source/lighting/common/projectedShadow.cpp index 8918ddf5a..1ad88cd10 100644 --- a/Engine/source/lighting/common/projectedShadow.cpp +++ b/Engine/source/lighting/common/projectedShadow.cpp @@ -230,6 +230,9 @@ bool ProjectedShadow::_updateDecal( const SceneRenderState *state ) lightCount++; } + if (mShapeBase) + fade *= mShapeBase->getFadeVal(); + lightDir.normalize(); // No light... no shadow.