mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
Material initialization.
Fixes material initialization for texture and transparency assignments. Lists all available material properties to console in debug builds. Adds TORQUE_PBR_MATERIALS define for testing with PBR branches.
This commit is contained in:
parent
c1726dc1d1
commit
8d6a98b0be
2 changed files with 277 additions and 64 deletions
|
|
@ -19,6 +19,7 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
//#define TORQUE_PBR_MATERIALS
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "ts/loader/appSequence.h"
|
||||
|
|
@ -38,7 +39,7 @@ String AppMaterial::cleanString(const String& str)
|
|||
String cleanStr(str);
|
||||
|
||||
// Replace invalid characters with underscores
|
||||
const String badChars(" -,.+=*/");
|
||||
const String badChars(" -,.+=*/[]");
|
||||
for (String::SizeType i = 0; i < badChars.length(); i++)
|
||||
cleanStr.replace(badChars[i], '_');
|
||||
|
||||
|
|
@ -52,50 +53,27 @@ String AppMaterial::cleanString(const String& str)
|
|||
AssimpAppMaterial::AssimpAppMaterial(const char* matName)
|
||||
{
|
||||
name = matName;
|
||||
diffuseColor = LinearColorF::ONE;
|
||||
specularColor = LinearColorF::ONE;
|
||||
specularPower = 0.8f;
|
||||
doubleSided = false;
|
||||
|
||||
// Set some defaults
|
||||
flags |= TSMaterialList::S_Wrap;
|
||||
flags |= TSMaterialList::T_Wrap;
|
||||
}
|
||||
|
||||
AssimpAppMaterial::AssimpAppMaterial(const struct aiMaterial* mtl)
|
||||
AssimpAppMaterial::AssimpAppMaterial(aiMaterial* mtl) :
|
||||
mAIMat(mtl)
|
||||
{
|
||||
aiString matName;
|
||||
mtl->Get(AI_MATKEY_NAME, matName);
|
||||
name = matName.C_Str();
|
||||
if ( name.isEmpty() )
|
||||
name = "defaultMaterial";
|
||||
Con::printf("[ASSIMP] Loaded Material: %s", matName.C_Str());
|
||||
|
||||
// Opacity
|
||||
F32 opacity = 0.0f;
|
||||
mtl->Get(AI_MATKEY_OPACITY, opacity);
|
||||
|
||||
// Diffuse color
|
||||
aiColor3D diff_color (0.f, 0.f, 0.f);
|
||||
mtl->Get(AI_MATKEY_COLOR_DIFFUSE, diff_color);
|
||||
diffuseColor = LinearColorF(diff_color.r, diff_color.g, diff_color.b, opacity);
|
||||
|
||||
// Spec Color color
|
||||
aiColor3D spec_color (0.f, 0.f, 0.f);
|
||||
mtl->Get(AI_MATKEY_COLOR_DIFFUSE, spec_color );
|
||||
specularColor = LinearColorF(spec_color.r, spec_color.g, spec_color.b, 1.0f);
|
||||
|
||||
// Specular Power
|
||||
mtl->Get(AI_MATKEY_SHININESS_STRENGTH, specularPower);
|
||||
|
||||
// Double-Sided
|
||||
S32 dbl_sided = 0;
|
||||
mtl->Get(AI_MATKEY_TWOSIDED, dbl_sided);
|
||||
doubleSided = (dbl_sided != 0);
|
||||
|
||||
// Set some defaults
|
||||
flags |= TSMaterialList::S_Wrap;
|
||||
flags |= TSMaterialList::T_Wrap;
|
||||
if (name.isEmpty())
|
||||
{
|
||||
name = cleanString(TSShapeLoader::getShapePath().getFileName());;
|
||||
name += "_defMat";
|
||||
}
|
||||
Con::printf("[ASSIMP] Loading Material: %s", name.c_str());
|
||||
#ifdef TORQUE_DEBUG
|
||||
enumerateMaterialProperties(mtl);
|
||||
#endif
|
||||
}
|
||||
|
||||
Material* AssimpAppMaterial::createMaterial(const Torque::Path& path) const
|
||||
|
|
@ -105,34 +83,264 @@ Material* AssimpAppMaterial::createMaterial(const Torque::Path& path) const
|
|||
String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
|
||||
String cleanName = cleanString(getName());
|
||||
|
||||
// Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
|
||||
//if (!cleanName.startsWith(cleanFile))
|
||||
// cleanName = cleanFile + "_" + cleanName;
|
||||
|
||||
// Determine the blend operation for this material
|
||||
Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
|
||||
if (flags & TSMaterialList::Additive)
|
||||
blendOp = Material::Add;
|
||||
else if (flags & TSMaterialList::Subtractive)
|
||||
blendOp = Material::Sub;
|
||||
|
||||
// Create the Material definition
|
||||
const String oldScriptFile = Con::getVariable("$Con::File");
|
||||
Con::setVariable("$Con::File", path.getFullPath()); // modify current script path so texture lookups are correct
|
||||
Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
|
||||
Material *newMat = MATMGR->allocateAndRegister(cleanName, getName());
|
||||
Con::setVariable("$Con::File", oldScriptFile); // restore script path
|
||||
|
||||
newMat->mDiffuseMapFilename[0] = "";
|
||||
newMat->mNormalMapFilename[0] = "";
|
||||
newMat->mSpecularMapFilename[0] = "";
|
||||
|
||||
newMat->mDiffuse[0] = diffuseColor;
|
||||
//newMat->mSpecular[0] = specularColor;
|
||||
//newMat->mSpecularPower[0] = specularPower;
|
||||
|
||||
newMat->mDoubleSided = doubleSided;
|
||||
newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
|
||||
newMat->mTranslucentBlendOp = blendOp;
|
||||
initMaterial(path, newMat);
|
||||
|
||||
return newMat;
|
||||
}
|
||||
}
|
||||
|
||||
void AssimpAppMaterial::initMaterial(const Torque::Path& path, Material* mat) const
|
||||
{
|
||||
String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
|
||||
String cleanName = cleanString(getName());
|
||||
|
||||
// Determine the blend mode and transparency for this material
|
||||
Material::BlendOp blendOp = Material::None;
|
||||
bool translucent = false;
|
||||
float opacity = 1.0f;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_OPACITY, opacity))
|
||||
{
|
||||
if (opacity != 1.0f)
|
||||
{
|
||||
translucent = true;
|
||||
int blendInt;
|
||||
blendOp = Material::LerpAlpha;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_BLEND_FUNC, blendInt))
|
||||
{
|
||||
if (blendInt == aiBlendMode_Additive)
|
||||
blendOp = Material::Add;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // No opacity key, see if it's defined as a gltf property
|
||||
aiString opacityMode;
|
||||
if (AI_SUCCESS == mAIMat->Get("$mat.gltf.alphaMode", 0, 0, opacityMode))
|
||||
{
|
||||
if (dStrcmp("MASK", opacityMode.C_Str()) == 0)
|
||||
{
|
||||
translucent = true;
|
||||
blendOp = Material::LerpAlpha;
|
||||
|
||||
float cutoff;
|
||||
if (AI_SUCCESS == mAIMat->Get("$mat.gltf.alphaCutoff", 0, 0, cutoff))
|
||||
{
|
||||
mat->mAlphaRef = (U32)(cutoff * 255); // alpha ref 0-255
|
||||
mat->mAlphaTest = true;
|
||||
}
|
||||
}
|
||||
else if (dStrcmp("OPAQUE", opacityMode.C_Str()) != 0)
|
||||
{
|
||||
translucent = true;
|
||||
blendOp = Material::LerpAlpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
mat->mTranslucent = translucent;
|
||||
mat->mTranslucentBlendOp = blendOp;
|
||||
|
||||
// Assign color values.
|
||||
LinearColorF diffuseColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
aiColor3D read_color(1.f, 1.f, 1.f);
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_COLOR_DIFFUSE, read_color))
|
||||
diffuseColor.set(read_color.r, read_color.g, read_color.b, opacity);
|
||||
mat->mDiffuse[0] = diffuseColor;
|
||||
|
||||
aiString texName;
|
||||
String torquePath;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0), texName))
|
||||
{
|
||||
torquePath = texName.C_Str();
|
||||
if (!torquePath.isEmpty())
|
||||
mat->mDiffuseMapFilename[0] = cleanTextureName(torquePath, cleanFile);
|
||||
}
|
||||
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0), texName))
|
||||
{
|
||||
torquePath = texName.C_Str();
|
||||
if (!torquePath.isEmpty())
|
||||
mat->mNormalMapFilename[0] = cleanTextureName(torquePath, cleanFile);
|
||||
}
|
||||
|
||||
#ifdef TORQUE_PBR_MATERIALS
|
||||
float floatVal;
|
||||
if (AI_SUCCESS == mAIMat->Get("$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0, floatVal))
|
||||
{ // The shape has pbr material definitions
|
||||
String aoName, rmName; // occlusion and roughness/metalness maps
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0), texName))
|
||||
aoName = texName.C_Str();
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_UNKNOWN, 0), texName))
|
||||
rmName = texName.C_Str();
|
||||
|
||||
//if (aoName.isNotEmpty() && (aoName == rmName))
|
||||
// mat->mOrmMapFilename[0] = cleanTextureName(aoName, cleanFile); // It's an ORM map
|
||||
//else if (aoName.isNotEmpty() || rmName.isNotEmpty())
|
||||
if (aoName.isNotEmpty() || rmName.isNotEmpty())
|
||||
{ // If we have either map, fill all three slots
|
||||
if (rmName.isNotEmpty())
|
||||
{
|
||||
mat->mRoughMapFilename[0] = cleanTextureName(rmName, cleanFile); // Roughness
|
||||
mat->mSmoothnessChan[0] = 1.0f;
|
||||
mat->mInvertSmoothness = (floatVal == 1.0f);
|
||||
mat->mMetalMapFilename[0] = cleanTextureName(rmName, cleanFile); // Metallic
|
||||
mat->mMetalChan[0] = 2.0f;
|
||||
}
|
||||
if (aoName.isNotEmpty())
|
||||
{
|
||||
mat->mAOMapFilename[0] = cleanTextureName(aoName, cleanFile); // occlusion
|
||||
mat->mAOChan[0] = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
mat->mAOMapFilename[0] = cleanTextureName(rmName, cleanFile); // occlusion
|
||||
mat->mAOChan[0] = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), texName))
|
||||
{
|
||||
torquePath = texName.C_Str();
|
||||
if (!torquePath.isEmpty())
|
||||
mat->mSpecularMapFilename[0] = cleanTextureName(torquePath, cleanFile);
|
||||
}
|
||||
|
||||
LinearColorF specularColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_COLOR_SPECULAR, read_color))
|
||||
specularColor.set(read_color.r, read_color.g, read_color.b, opacity);
|
||||
mat->mSpecular[0] = specularColor;
|
||||
|
||||
// Specular Power
|
||||
F32 specularPower = 1.0f;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_SHININESS_STRENGTH, specularPower))
|
||||
mat->mSpecularPower[0] = specularPower;
|
||||
|
||||
// Specular
|
||||
F32 specularStrength = 0.0f;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_SHININESS, specularStrength))
|
||||
mat->mSpecularStrength[0] = specularStrength;
|
||||
#endif
|
||||
|
||||
// Double-Sided
|
||||
bool doubleSided = false;
|
||||
S32 dbl_sided = 0;
|
||||
if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TWOSIDED, dbl_sided))
|
||||
doubleSided = (dbl_sided != 0);
|
||||
mat->mDoubleSided = doubleSided;
|
||||
}
|
||||
|
||||
String AssimpAppMaterial::cleanTextureName(String& texName, String& shapeName)
|
||||
{
|
||||
String cleanStr;
|
||||
|
||||
if (texName[0] == '*')
|
||||
{
|
||||
cleanStr = shapeName;
|
||||
cleanStr += "_cachedTex";
|
||||
cleanStr += texName.substr(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
cleanStr = texName;
|
||||
cleanStr.replace('\\', '/');
|
||||
}
|
||||
|
||||
return cleanStr;
|
||||
}
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
void AssimpAppMaterial::enumerateMaterialProperties(aiMaterial* mtl)
|
||||
{
|
||||
for (U32 i = 0; i < mtl->mNumProperties; ++i)
|
||||
{
|
||||
aiMaterialProperty* matProp = mtl->mProperties[i];
|
||||
String outText;
|
||||
if (matProp)
|
||||
{
|
||||
outText = String::ToString(" Key: %s, Index: %d, Semantic: ", matProp->mKey.C_Str(), matProp->mIndex);
|
||||
switch (matProp->mSemantic)
|
||||
{
|
||||
case aiTextureType_NONE:
|
||||
outText += "aiTextureType_NONE";
|
||||
break;
|
||||
case aiTextureType_DIFFUSE:
|
||||
outText += "aiTextureType_DIFFUSE";
|
||||
break;
|
||||
case aiTextureType_SPECULAR:
|
||||
outText += "aiTextureType_SPECULAR";
|
||||
break;
|
||||
case aiTextureType_AMBIENT:
|
||||
outText += "aiTextureType_AMBIENT";
|
||||
break;
|
||||
case aiTextureType_EMISSIVE:
|
||||
outText += "aiTextureType_EMISSIVE";
|
||||
break;
|
||||
case aiTextureType_HEIGHT:
|
||||
outText += "aiTextureType_HEIGHT";
|
||||
break;
|
||||
case aiTextureType_NORMALS:
|
||||
outText += "aiTextureType_NORMALS";
|
||||
break;
|
||||
case aiTextureType_SHININESS:
|
||||
outText += "aiTextureType_SHININESS";
|
||||
break;
|
||||
case aiTextureType_OPACITY:
|
||||
outText += "aiTextureType_OPACITY";
|
||||
break;
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
outText += "aiTextureType_DISPLACEMENT";
|
||||
break;
|
||||
case aiTextureType_LIGHTMAP:
|
||||
outText += "aiTextureType_LIGHTMAP";
|
||||
break;
|
||||
case aiTextureType_REFLECTION:
|
||||
outText += "aiTextureType_REFLECTION";
|
||||
break;
|
||||
default:
|
||||
outText += "aiTextureType_UNKNOWN";
|
||||
break;
|
||||
}
|
||||
|
||||
aiString stringProp;
|
||||
F32* floatProp;
|
||||
double* doubleProp;
|
||||
S32* intProp;
|
||||
|
||||
switch (matProp->mType)
|
||||
{
|
||||
case aiPTI_Float:
|
||||
floatProp = (F32*)matProp->mData;
|
||||
for (U32 j = 0; j < matProp->mDataLength / sizeof(F32); ++j)
|
||||
outText += String::ToString(", %0.4f", floatProp[j]);
|
||||
break;
|
||||
case aiPTI_Double:
|
||||
doubleProp = (double*)matProp->mData;
|
||||
for (U32 j = 0; j < matProp->mDataLength / sizeof(double); ++j)
|
||||
outText += String::ToString(", %0.4lf", doubleProp[j]);
|
||||
break;
|
||||
case aiPTI_String:
|
||||
aiGetMaterialString(mtl, matProp->mKey.C_Str(), matProp->mSemantic, matProp->mIndex, &stringProp);
|
||||
outText += String::ToString(", %s", stringProp.C_Str());
|
||||
break;
|
||||
case aiPTI_Integer:
|
||||
intProp = (S32*)matProp->mData;
|
||||
for (U32 j = 0; j < matProp->mDataLength / sizeof(S32); ++j)
|
||||
outText += String::ToString(", %d", intProp[j]);
|
||||
break;
|
||||
case aiPTI_Buffer:
|
||||
outText += ", aiPTI_Buffer format data";
|
||||
break;
|
||||
default:
|
||||
outText += ", Unknown data type";
|
||||
}
|
||||
|
||||
Con::printf("%s", outText.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -26,6 +26,7 @@
|
|||
#ifndef _APPMATERIAL_H_
|
||||
#include "ts/loader/appMaterial.h"
|
||||
#endif
|
||||
#include <assimp/scene.h>
|
||||
|
||||
class Material;
|
||||
|
||||
|
|
@ -34,18 +35,22 @@ class AssimpAppMaterial : public AppMaterial
|
|||
typedef AppMaterial Parent;
|
||||
|
||||
String name;
|
||||
LinearColorF diffuseColor;
|
||||
LinearColorF specularColor;
|
||||
F32 specularPower;
|
||||
bool doubleSided;
|
||||
aiMaterial* mAIMat;
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
void enumerateMaterialProperties(aiMaterial* mtl);
|
||||
#endif
|
||||
static String cleanTextureName(String& texName, String& shapeName);
|
||||
|
||||
public:
|
||||
|
||||
AssimpAppMaterial(const char* matName);
|
||||
AssimpAppMaterial(const struct aiMaterial* mtl);
|
||||
AssimpAppMaterial(aiMaterial* mtl);
|
||||
~AssimpAppMaterial() { }
|
||||
|
||||
String getName() const { return name; }
|
||||
Material* createMaterial(const Torque::Path& path) const;
|
||||
void initMaterial(const Torque::Path& path, Material* mat) const;
|
||||
};
|
||||
|
||||
#endif // _ASSIMP_APPMATERIAL_H_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue