alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)

This commit is contained in:
Azaezel 2014-05-12 16:37:25 -05:00
parent 7ad5d15306
commit a33e500b8d

View file

@ -1011,7 +1011,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
// Client (impact) decal.
if ( mDataBlock->decal )
gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal );
gDecalManager->addDecal(p, n, mRandF(0.0f, M_2PI_F), mDataBlock->decal);
// Client object
updateSound();