From a33e500b8d3f48f898ab6c0fa65bb2c2ad80597f Mon Sep 17 00:00:00 2001 From: Azaezel Date: Mon, 12 May 2014 16:37:25 -0500 Subject: [PATCH] alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) --- Engine/source/T3D/projectile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/projectile.cpp b/Engine/source/T3D/projectile.cpp index 86886c2b5..f52102d2e 100644 --- a/Engine/source/T3D/projectile.cpp +++ b/Engine/source/T3D/projectile.cpp @@ -1011,7 +1011,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT // Client (impact) decal. if ( mDataBlock->decal ) - gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal ); + gDecalManager->addDecal(p, n, mRandF(0.0f, M_2PI_F), mDataBlock->decal); // Client object updateSound();