From 962a2cffa3bc66c951781e29d0104784148200aa Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Sun, 3 Dec 2023 19:28:15 +0000 Subject: [PATCH] Update skySphere.cpp Skysphere doesnt render behind everything. This fix sorts that out --- Engine/source/environment/skySphere.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/Engine/source/environment/skySphere.cpp b/Engine/source/environment/skySphere.cpp index 2b755722d..7f8cf6618 100644 --- a/Engine/source/environment/skySphere.cpp +++ b/Engine/source/environment/skySphere.cpp @@ -183,7 +183,7 @@ void SkySphere::prepRenderImage(SceneRenderState* state) ObjectRenderInst* ri = state->getRenderPass()->allocInst(); ri->renderDelegate.bind(this, &SkySphere::_renderObject); ri->type = RenderPassManager::RIT_Sky; - ri->defaultKey = 9; + ri->defaultKey = 10; ri->defaultKey2 = 0; state->getRenderPass()->addInst(ri); } @@ -196,10 +196,7 @@ void SkySphere::_renderObject(ObjectRenderInst* ri, SceneRenderState* state, Bas GFX->setVertexBuffer(mVB); MatrixF worldMat = MatrixF::Identity; - worldMat.setPosition(Point3F( - state->getCameraPosition().x, - state->getCameraPosition().y, - state->getCameraPosition().z)); + worldMat.setPosition(state->getCameraPosition()); SceneData sgData; sgData.init(state); @@ -602,7 +599,7 @@ void SkySphere::_initMaterial() desc.setCullMode(GFXCullNone); desc.setBlend(true); desc.setZReadWrite(true, false); - desc.zFunc = GFXCmpLessEqual; + desc.zFunc = GFXCmpGreaterEqual; mMatInstance->addStateBlockDesc(desc); // Also disable lighting on the skysphere material by default.