add getInWorldNormal method glsl side

This commit is contained in:
AzaezelX 2021-10-03 21:51:40 -05:00
parent 52040fb072
commit a1117b1c41
2 changed files with 25 additions and 11 deletions

View file

@ -137,6 +137,7 @@ public:
MultiLine *meta );
Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta, const MaterialFeatureData& fd);
Var* getInWorldNormal(Vector<ShaderComponent*>& componentList);
// ShaderFeature
Var* getVertTexCoord( const String &name );