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add getInWorldNormal method glsl side
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2 changed files with 25 additions and 11 deletions
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@ -137,6 +137,7 @@ public:
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MultiLine *meta );
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Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta, const MaterialFeatureData& fd);
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Var* getInWorldNormal(Vector<ShaderComponent*>& componentList);
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// ShaderFeature
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Var* getVertTexCoord( const String &name );
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