mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
cleanup
Clean out the link vars and functions from guinaveditorctrl its now handled by the tool offmeshcontool: Add ability to continue to draw from the last links end point holding shift
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parent
2df2cb5c15
commit
a0b4b8627f
3 changed files with 12 additions and 57 deletions
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@ -61,8 +61,6 @@ GuiNavEditorCtrl::GuiNavEditorCtrl()
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mMesh = NULL;
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mPlayer = mCurPlayer = NULL;
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mSpawnClass = mSpawnDatablock = "";
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mLinkStart = Point3F::Max;
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mLink = mCurLink = -1;
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}
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GuiNavEditorCtrl::~GuiNavEditorCtrl()
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@ -118,6 +116,9 @@ void GuiNavEditorCtrl::selectMesh(NavMesh *mesh)
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{
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mesh->setSelected(true);
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mMesh = mesh;
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if (mTool)
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mTool->setActiveNavMesh(mMesh);
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}
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DefineEngineMethod(GuiNavEditorCtrl, selectMesh, void, (S32 id),,
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@ -156,8 +157,6 @@ void GuiNavEditorCtrl::deselect()
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mMesh->setSelected(false);
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mMesh = NULL;
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mPlayer = mCurPlayer = NULL;
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mLinkStart = Point3F::Max;
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mLink = mCurLink = -1;
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}
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DefineEngineMethod(GuiNavEditorCtrl, deselect, void, (),,
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@ -166,37 +165,6 @@ DefineEngineMethod(GuiNavEditorCtrl, deselect, void, (),,
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object->deselect();
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}
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void GuiNavEditorCtrl::deleteLink()
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{
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if(!mMesh.isNull() && mLink != -1)
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{
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mMesh->selectLink(mLink, false);
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mMesh->deleteLink(mLink);
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mLink = -1;
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Con::executef(this, "onLinkDeselected");
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}
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}
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DefineEngineMethod(GuiNavEditorCtrl, deleteLink, void, (),,
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"@brief Delete the currently selected link.")
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{
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object->deleteLink();
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}
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void GuiNavEditorCtrl::setLinkFlags(const LinkData &d)
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{
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if(mMode == mLinkMode && !mMesh.isNull() && mLink != -1)
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{
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mMesh->setLinkFlags(mLink, d);
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}
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}
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DefineEngineMethod(GuiNavEditorCtrl, setLinkFlags, void, (U32 flags),,
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"@Brief Set jump and drop properties of the selected link.")
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{
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object->setLinkFlags(LinkData(flags));
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}
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void GuiNavEditorCtrl::spawnPlayer(const Point3F &pos)
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{
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SceneObject *obj = (SceneObject*)Sim::spawnObject(mSpawnClass, mSpawnDatablock);
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@ -511,20 +479,6 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
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if (mTool)
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mTool->onRender3D();
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if(mMode == mLinkMode)
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{
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if(mLinkStart != Point3F::Max)
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{
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GFXStateBlockDesc desc;
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desc.setBlend(false);
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desc.setZReadWrite(true ,true);
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MatrixF linkMat(true);
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linkMat.setPosition(mLinkStart);
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Point3F scale(0.8f, 0.8f, 0.8f);
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GFX->getDrawUtil()->drawTransform(desc, linkMat, &scale);
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}
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}
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if(mMode == mTestMode)
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{
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if(!mCurPlayer.isNull())
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