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https://github.com/TorqueGameEngines/Torque3D.git
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fix probe capturepoint nudge utility
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parent
ad9da79e91
commit
9eb87b9555
5 changed files with 7 additions and 8 deletions
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@ -528,7 +528,7 @@ vec4 computeForwardProbes(Surface surface,
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if (contrib > 0.0f)
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{
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int cubemapIdx = int(inProbeConfigData[i].a);
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vec3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
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vec3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
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irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
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specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;
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@ -679,7 +679,7 @@ vec4 debugVizForwardProbes(Surface surface,
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if (contrib > 0.0f)
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{
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float cubemapIdx = inProbeConfigData[i].a;
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vec3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
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vec3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
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irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
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specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;
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@ -533,7 +533,7 @@ float4 computeForwardProbes(Surface surface,
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if (contrib > 0.0f)
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{
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int cubemapIdx = inProbeConfigData[i].a;
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float3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
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float3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
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irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
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specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
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@ -685,7 +685,7 @@ float4 debugVizForwardProbes(Surface surface,
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if (contrib > 0.0f)
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{
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int cubemapIdx = inProbeConfigData[i].a;
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float3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
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float3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
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irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
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specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
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@ -182,7 +182,7 @@ void main()
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if (contrib > 0.0f)
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{
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int cubemapIdx = int(probeConfigData[i].a);
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vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, refPosArray[i].xyz);
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vec3 dir = boxProject(surface.P-refPosArray[i].xyz, surface.R, worldToObjArray[i], refScaleArray[i].xyz, probePosArray[i].xyz);
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irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
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specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;
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@ -173,7 +173,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET
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if (contrib > 0.0f)
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{
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int cubemapIdx = probeConfigData[i].a;
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float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, refPosArray[i].xyz);
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float3 dir = boxProject(surface.P-refPosArray[i].xyz, surface.R, worldToObjArray[i], refScaleArray[i].xyz, probePosArray[i].xyz);
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irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
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specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
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