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Improve handling of non-default script filenames
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parent
099dd4f1f3
commit
9ccaa6d3ea
118 changed files with 534 additions and 528 deletions
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@ -46,13 +46,13 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
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%moduleFilePath = "data/" @ %newModuleName;
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%moduleDefinitionFilePath = %moduleFilePath @ "/" @ %newModuleName @ ".module";
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%moduleScriptFilePath = %moduleFilePath @ "/" @ %newModuleName @ ".tscript";
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%moduleScriptFilePath = %moduleFilePath @ "/" @ %newModuleName @ "." @ $TorqueScriptFileExtension;
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%newModule = new ModuleDefinition()
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{
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ModuleId = %newModuleName;
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versionId = 1;
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ScriptFile = %newModuleName @ ".tscript";
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ScriptFile = %newModuleName @ "." @ $TorqueScriptFileExtension;
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CreateFunction="onCreate";
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DestroyFunction="onDestroy";
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Group = "Game";
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@ -70,7 +70,7 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
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%file = new FileObject();
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%templateFile = new FileObject();
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%moduleTemplateCodeFilePath = AssetBrowser.templateFilesPath @ "module.tscript.template";
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%moduleTemplateCodeFilePath = AssetBrowser.templateFilesPath @ "module." @ $TorqueScriptFileExtension @ ".template";
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if(%file.openForWrite(%moduleScriptFilePath) && %templateFile.openForRead(%moduleTemplateCodeFilePath))
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{
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