mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
130 lines
4.1 KiB
Plaintext
130 lines
4.1 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
function AssetBrowser_addModuleWindow::onWake(%this)
|
|
{
|
|
%this-->ModuleName.setText("");
|
|
}
|
|
|
|
function AssetBrowser_addModuleWindow::onGainFirstResponder(%this)
|
|
{
|
|
%this-->moduleName.setFirstResponder();
|
|
}
|
|
|
|
function AssetBrowser_addModuleWindow::close()
|
|
{
|
|
Canvas.popDialog(AssetBrowser_addModule);
|
|
eval(AssetBrowser_addModuleWindow.callbackFunction);
|
|
}
|
|
|
|
function AssetBrowser_addModuleWindow::CreateNewModule(%this)
|
|
{
|
|
%newModuleName = %this-->moduleName.getText();
|
|
|
|
if(%newModuleName $= "")
|
|
return;
|
|
|
|
echo("Creating a new Module named: " @ %newModuleName);
|
|
|
|
%moduleFilePath = "data/" @ %newModuleName;
|
|
%moduleDefinitionFilePath = %moduleFilePath @ "/" @ %newModuleName @ ".module";
|
|
%moduleScriptFilePath = %moduleFilePath @ "/" @ %newModuleName @ "." @ $TorqueScriptFileExtension;
|
|
|
|
%newModule = new ModuleDefinition()
|
|
{
|
|
ModuleId = %newModuleName;
|
|
versionId = 1;
|
|
ScriptFile = %newModuleName @ "." @ $TorqueScriptFileExtension;
|
|
CreateFunction="onCreate";
|
|
DestroyFunction="onDestroy";
|
|
Group = "Game";
|
|
|
|
new DeclaredAssets()
|
|
{
|
|
Extension = "asset.taml";
|
|
Recurse = true;
|
|
};
|
|
};
|
|
|
|
TAMLWrite(%newModule, %moduleDefinitionFilePath);
|
|
|
|
//Now generate the script file for it
|
|
%file = new FileObject();
|
|
%templateFile = new FileObject();
|
|
|
|
%moduleTemplateCodeFilePath = AssetBrowser.templateFilesPath @ "module." @ $TorqueScriptFileExtension @ ".template";
|
|
|
|
if(%file.openForWrite(%moduleScriptFilePath) && %templateFile.openForRead(%moduleTemplateCodeFilePath))
|
|
{
|
|
while( !%templateFile.isEOF() )
|
|
{
|
|
%line = %templateFile.readline();
|
|
%line = strreplace( %line, "@@", %newModuleName );
|
|
|
|
%file.writeline(%line);
|
|
echo(%line);
|
|
}
|
|
|
|
%file.close();
|
|
%templateFile.close();
|
|
}
|
|
else
|
|
{
|
|
%file.close();
|
|
%templateFile.close();
|
|
|
|
warnf("CreateNewModule - Something went wrong and we couldn't write the script file!");
|
|
}
|
|
|
|
//force a refresh of our modules list
|
|
ModuleDatabase.ignoreLoadedGroups(true);
|
|
ModuleDatabase.scanModules();
|
|
%success = ModuleDatabase.loadExplicit(%newModuleName, 1);
|
|
ModuleDatabase.ignoreLoadedGroups(false);
|
|
|
|
//force a reload of the Module lists
|
|
AssetBrowser.refresh();
|
|
|
|
AssetBrowser.newModuleId = %newModuleName;
|
|
|
|
Canvas.popDialog(AssetBrowser_addModule);
|
|
eval(AssetBrowser_addModuleWindow.callbackFunction);
|
|
}
|
|
|
|
function AssetBrowserModuleList::onWake(%this)
|
|
{
|
|
%this.refresh();
|
|
}
|
|
|
|
function AssetBrowserModuleList::refresh(%this)
|
|
{
|
|
%this.clear();
|
|
|
|
//First, get our list of modules
|
|
%moduleList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%moduleList);
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleName = getWord(%moduleList, %i);
|
|
%this.add(%moduleName.ModuleId, %i);
|
|
}
|
|
} |