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quick fix for misc sounds
player and vehicle were not loading some of thier sounds. we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
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5 changed files with 6 additions and 0 deletions
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@ -348,6 +348,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < Body::MaxSounds; i++)
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{
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_setBodySounds(getBodySounds(i), i);
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if (!isBodySoundsValid(i))
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{
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//return false; -TODO: trigger asset download
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@ -356,6 +357,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
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for (S32 j = 0; j < Sounds::MaxSounds; j++)
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{
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_setWaterSounds(getWaterSounds(j), j);
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if (!isWaterSoundsValid(j))
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{
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//return false; -TODO: trigger asset download
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