diff --git a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl index b7dc5eebf..c6ecc1639 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl @@ -53,13 +53,6 @@ struct ProbeData float2 pad; }; -float defineSkylightInfluence(Surface surface, ProbeData probe, float3 wsEyeRay) -{ - //Ultimately this should be done to prioritize lastmost, and only contribute if nothing else has doneso yet - float contribution = 1.0; - return contribution; -} - float defineSphereSpaceInfluence(Surface surface, ProbeData probe) { float3 L = probe.wsPosition.xyz - surface.P;