This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.

This commit is contained in:
Vincent Gee 2014-11-30 21:47:45 -05:00
parent 7bf99e38ec
commit 9bd6d2e614

View file

@ -403,7 +403,9 @@ bool PostEffect::onAdd()
texFilename = scriptPath.getFullPath() + '/' + texFilename;
// Try to load the texture.
mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
bool success = mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
if (!success)
Con::errorf("Invalid Texture for PostEffect (%s), The Texture '%s' does not exist!", this->getName(), texFilename.c_str());
}
// Is the target a named target?