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This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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1 changed files with 3 additions and 1 deletions
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@ -403,7 +403,9 @@ bool PostEffect::onAdd()
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texFilename = scriptPath.getFullPath() + '/' + texFilename;
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// Try to load the texture.
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mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
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bool success = mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
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if (!success)
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Con::errorf("Invalid Texture for PostEffect (%s), The Texture '%s' does not exist!", this->getName(), texFilename.c_str());
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}
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// Is the target a named target?
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