From 9bd6d2e614d2d28b3ba745908a0993127e90d4be Mon Sep 17 00:00:00 2001 From: Vincent Gee Date: Sun, 30 Nov 2014 21:47:45 -0500 Subject: [PATCH] This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. --- Engine/source/postFx/postEffect.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Engine/source/postFx/postEffect.cpp b/Engine/source/postFx/postEffect.cpp index 60c6b9ee4..b5b75a183 100644 --- a/Engine/source/postFx/postEffect.cpp +++ b/Engine/source/postFx/postEffect.cpp @@ -403,7 +403,9 @@ bool PostEffect::onAdd() texFilename = scriptPath.getFullPath() + '/' + texFilename; // Try to load the texture. - mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) ); + bool success = mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) ); + if (!success) + Con::errorf("Invalid Texture for PostEffect (%s), The Texture '%s' does not exist!", this->getName(), texFilename.c_str()); } // Is the target a named target?