dedicated gfx device surpression

augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice
skips trying to open a splash window for dedicated servers
bypasses guicanvas window display if window does not exist
This commit is contained in:
AzaezelX 2021-09-14 17:49:27 -05:00
parent 328319b853
commit 98a4e7fb12
3 changed files with 18 additions and 12 deletions

View file

@ -1,10 +1,6 @@
$Core::windowIcon = "data/icon.png";
$Core::splashWindowImage = "data/splash.png";
// Display a splash window immediately to improve app responsiveness before
// engine is initialized and main window created.
displaySplashWindow($Core::splashWindowImage);
// Console does something.
setLogMode(6);
@ -20,6 +16,13 @@ ModuleDatabase.setModuleExtension("module");
ModuleDatabase.scanModules( "core", false );
ModuleDatabase.LoadExplicit( "CoreModule" );
// Display a splash window immediately to improve app responsiveness before
// engine is initialized and main window created.
if ($Server::Dedicated == false)
displaySplashWindow($Core::splashWindowImage);
else
$Video::forceDisplayAdapter = -1;
//-----------------------------------------------------------------------------
// Load any gameplay modules
ModuleDatabase.scanModules( "data", false );
@ -42,6 +45,7 @@ else
}
}
closeSplashWindow();
if ($Server::Dedicated == false)
closeSplashWindow();
echo("Engine initialized...");