dedicated gfx device surpression

augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice
skips trying to open a splash window for dedicated servers
bypasses guicanvas window display if window does not exist
This commit is contained in:
AzaezelX 2021-09-14 17:49:27 -05:00
parent 328319b853
commit 98a4e7fb12
3 changed files with 18 additions and 12 deletions

View file

@ -258,17 +258,19 @@ bool GuiCanvas::onAdd()
// Make sure we're able to render.
newDevice->setAllowRender( true );
if(mDisplayWindow)
// NULL device returns a nullptr for getPlatformWindow
PlatformWindow* window = getPlatformWindow();
if (mDisplayWindow && window)
{
getPlatformWindow()->show();
window->show();
WindowManager->setDisplayWindow(true);
getPlatformWindow()->setDisplayWindow(true);
window->setDisplayWindow(true);
}
else
else if (window)
{
getPlatformWindow()->hide();
window->hide();
WindowManager->setDisplayWindow(false);
getPlatformWindow()->setDisplayWindow(false);
window->setDisplayWindow(false);
}
// Propagate add to parents.