code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -59,7 +59,7 @@ ConsoleDocClass( GuiMissionAreaCtrl,
GuiMissionAreaCtrl::GuiMissionAreaCtrl()
{
INIT_IMAGEASSET(HandleBitmap);
INIT_ASSET(HandleBitmap);
mHandleTextureSize = Point2I::Zero;
mHandleTextureHalfSize = Point2F::Zero;

View file

@ -64,7 +64,7 @@ protected:
GFXStateBlockRef mSolidStateBlock;
DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
DECLARE_ASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
Point2I mHandleTextureSize;
Point2F mHandleTextureHalfSize;

View file

@ -329,11 +329,11 @@ class WorldEditor : public EditTSCtrl
ColorI mPopupTextColor;
DECLARE_IMAGEASSET(WorldEditor, SelectHandle, onSelectHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, SelectHandle);
DECLARE_ASSET_SETGET(WorldEditor, SelectHandle);
DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, onDefaultHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, DefaultHandle);
DECLARE_ASSET_SETGET(WorldEditor, DefaultHandle);
DECLARE_IMAGEASSET(WorldEditor, LockedHandle, onLockedHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, LockedHandle);
DECLARE_ASSET_SETGET(WorldEditor, LockedHandle);
ColorI mObjectTextColor;
bool mObjectsUseBoxCenter;