mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 11:55:33 +00:00
code duplication prune. should aid in stability
This commit is contained in:
parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -129,7 +129,7 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
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setExtent( 140, 30 );
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mMasked = false;
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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}
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//-----------------------------------------------------------------------------
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@ -668,4 +668,4 @@ bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
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return Parent::pointInControl(parentCoordPoint);
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}
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DEF_IMAGEASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);
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DEF_ASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);
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@ -119,7 +119,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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BitmapMode mBitmapMode;
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DECLARE_IMAGEASSET(GuiBitmapButtonCtrl, Bitmap, onBitmapChange, GFXDefaultGUIProfile);
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DECLARE_IMAGEASSET_SETGET(GuiBitmapButtonCtrl, Bitmap);
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DECLARE_ASSET_SETGET(GuiBitmapButtonCtrl, Bitmap);
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/// alpha masking
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bool mMasked;
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@ -85,7 +85,7 @@ ConsoleDocClass( GuiIconButtonCtrl,
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GuiIconButtonCtrl::GuiIconButtonCtrl()
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{
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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mTextLocation = TextLocLeft;
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mIconLocation = IconLocLeft;
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mTextMargin = 4;
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@ -412,4 +412,4 @@ void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
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}
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}
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DEF_IMAGEASSET_BINDS(GuiIconButtonCtrl, Bitmap);
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DEF_ASSET_BINDS(GuiIconButtonCtrl, Bitmap);
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@ -43,7 +43,7 @@ private:
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protected:
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DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiIconButtonCtrl, Bitmap);
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DECLARE_ASSET_SETGET(GuiIconButtonCtrl, Bitmap);
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S32 mIconLocation;
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S32 mTextLocation;
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@ -43,9 +43,9 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
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//-------------------------------------
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GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
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{
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INIT_IMAGEASSET(NormalBitmap);
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INIT_IMAGEASSET(LoweredBitmap);
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INIT_IMAGEASSET(HoverBitmap);
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INIT_ASSET(NormalBitmap);
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INIT_ASSET(LoweredBitmap);
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INIT_ASSET(HoverBitmap);
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setMinExtent(Point2I(16,16));
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setExtent(48, 48);
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@ -193,6 +193,6 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
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}
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}
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);
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DEF_ASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
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DEF_ASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
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DEF_ASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);
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@ -40,11 +40,11 @@ private:
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protected:
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, onNormalImageChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, NormalBitmap);
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DECLARE_ASSET_SETGET(GuiToolboxButtonCtrl, NormalBitmap);
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, onLoweredImageChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, LoweredBitmap);
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DECLARE_ASSET_SETGET(GuiToolboxButtonCtrl, LoweredBitmap);
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, onHoverImageChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, HoverBitmap);
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DECLARE_ASSET_SETGET(GuiToolboxButtonCtrl, HoverBitmap);
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void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect);
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void renderStateRect( GFXTexHandle &texture, const RectI& rect );
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@ -60,7 +60,7 @@ GuiBitmapCtrl::GuiBitmapCtrl(void)
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mColor(ColorI::WHITE),
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mWrap( false )
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{
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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}
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bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data )
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@ -40,7 +40,7 @@ class GuiBitmapCtrl : public GuiControl
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/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
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/// from a file but rather set explicitly on the control.
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DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
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DECLARE_IMAGEASSET_SETGET(GuiBitmapCtrl, Bitmap);
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DECLARE_ASSET_SETGET(GuiBitmapCtrl, Bitmap);
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Point2I mStartPoint;
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ColorI mColor;
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@ -45,7 +45,7 @@ ConsoleDocClass( GuiMaterialCtrl,
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GuiMaterialCtrl::GuiMaterialCtrl()
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: mMaterialInst( NULL )
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{
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INIT_MATERIALASSET(Material);
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INIT_ASSET(Material);
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}
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void GuiMaterialCtrl::initPersistFields()
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@ -41,7 +41,7 @@ private:
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protected:
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DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
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DECLARE_MATERIALASSET_SETGET(GuiMaterialCtrl, Material);
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DECLARE_ASSET_SETGET(GuiMaterialCtrl, Material);
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BaseMatInstance *mMaterialInst;
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@ -278,8 +278,8 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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INIT_IMAGEASSET_ARRAY(Bitmap, 0);
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INIT_IMAGEASSET_ARRAY(Bitmap, 1);
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INIT_ASSET_ARRAY(Bitmap, 0);
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INIT_ASSET_ARRAY(Bitmap, 1);
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mBitmapBounds.set(16, 16); // Added
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mIdMax = -1;
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@ -329,8 +329,8 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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INIT_IMAGEASSET_ARRAY(Bitmap, Normal);
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INIT_IMAGEASSET_ARRAY(Bitmap, Depressed);
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INIT_ASSET_ARRAY(Bitmap, Normal);
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INIT_ASSET_ARRAY(Bitmap, Depressed);
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mBitmapBounds.set(16, 16); // Added
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mHotTrackItems = false;
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@ -2898,7 +2898,7 @@ static ConsoleDocFragment _sGuiControlSetExtent2(
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"GuiControl", // The class to place the method in; use NULL for functions.
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"void setExtent( Point2I p );" ); // The definition string.
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DefineEngineMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
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DefineEngineMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), ("", nullAsType<const char*>()),
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"( Point2I p | int x, int y ) Set the width and height of the control.\n\n"
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"@hide" )
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{
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@ -79,7 +79,7 @@ GuiCursor::GuiCursor()
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mRenderOffset.set(0.0f,0.0f);
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mExtent.set(1,1);
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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}
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GuiCursor::~GuiCursor()
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@ -324,7 +324,7 @@ GuiControlProfile::GuiControlProfile(void) :
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mMouseOverSelected = false;
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// bitmap members
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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mUseBitmapArray = false;
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mChildrenProfileName = NULL;
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@ -345,7 +345,7 @@ private:
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typedef SimObject Parent;
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DECLARE_IMAGEASSET(GuiCursor, Bitmap, onImageChanged, GFXGuiCursorProfile);
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DECLARE_IMAGEASSET_SETGET(GuiCursor, Bitmap);
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DECLARE_ASSET_SETGET(GuiCursor, Bitmap);
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Point2I mHotSpot;
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Point2F mRenderOffset;
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@ -555,7 +555,7 @@ public:
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{
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return mBitmap;
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}
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DECLARE_IMAGEASSET_SETGET(GuiControlProfile, Bitmap);
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DECLARE_ASSET_SETGET(GuiControlProfile, Bitmap);
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void onBitmapChanged() {}
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@ -87,7 +87,7 @@ DefineEngineMethod( GuiChunkedBitmapCtrl, setBitmap, void, (const char* filename
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GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
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{
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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mUseVariable = false;
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mTile = false;
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@ -18,7 +18,7 @@ private:
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protected:
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DECLARE_IMAGEASSET(GuiChunkedBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
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DECLARE_IMAGEASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap);
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DECLARE_ASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap);
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bool mUseVariable;
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bool mTile;
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@ -124,7 +124,7 @@ GuiProgressBitmapCtrl::GuiProgressBitmapCtrl()
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mNumberOfBitmaps(0),
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mDim(0)
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{
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INIT_IMAGEASSET(Bitmap);
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INIT_ASSET(Bitmap);
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}
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//-----------------------------------------------------------------------------
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@ -48,7 +48,7 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
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F32 mProgress;
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DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
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DECLARE_IMAGEASSET_SETGET(GuiProgressBitmapCtrl, Bitmap);
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DECLARE_ASSET_SETGET(GuiProgressBitmapCtrl, Bitmap);
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bool mUseVariable;
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bool mTile;
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@ -59,7 +59,7 @@ ConsoleDocClass( GuiMissionAreaCtrl,
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GuiMissionAreaCtrl::GuiMissionAreaCtrl()
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{
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INIT_IMAGEASSET(HandleBitmap);
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INIT_ASSET(HandleBitmap);
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mHandleTextureSize = Point2I::Zero;
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mHandleTextureHalfSize = Point2F::Zero;
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@ -64,7 +64,7 @@ protected:
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GFXStateBlockRef mSolidStateBlock;
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
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DECLARE_ASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
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Point2I mHandleTextureSize;
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Point2F mHandleTextureHalfSize;
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@ -329,11 +329,11 @@ class WorldEditor : public EditTSCtrl
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ColorI mPopupTextColor;
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DECLARE_IMAGEASSET(WorldEditor, SelectHandle, onSelectHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, SelectHandle);
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DECLARE_ASSET_SETGET(WorldEditor, SelectHandle);
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DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, onDefaultHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, DefaultHandle);
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DECLARE_ASSET_SETGET(WorldEditor, DefaultHandle);
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DECLARE_IMAGEASSET(WorldEditor, LockedHandle, onLockedHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, LockedHandle);
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DECLARE_ASSET_SETGET(WorldEditor, LockedHandle);
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ColorI mObjectTextColor;
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bool mObjectsUseBoxCenter;
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