code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -273,11 +273,11 @@ protected:
// Other textures
DECLARE_IMAGEASSET(WaterObject, RippleTex, onRippleTexChanged, GFXStaticTextureProfile);
DECLARE_IMAGEASSET_NET_SETGET(WaterObject, RippleTex, TextureMask);
DECLARE_ASSET_NET_SETGET(WaterObject, RippleTex, TextureMask);
DECLARE_IMAGEASSET(WaterObject, FoamTex, onFoamTexChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_NET_SETGET(WaterObject, FoamTex, TextureMask);
DECLARE_ASSET_NET_SETGET(WaterObject, FoamTex, TextureMask);
DECLARE_IMAGEASSET(WaterObject, DepthGradientTex, onDepthGradientTexChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_NET_SETGET(WaterObject, DepthGradientTex, TextureMask);
DECLARE_ASSET_NET_SETGET(WaterObject, DepthGradientTex, TextureMask);
StringTableEntry mCubemapName;