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code duplication prune. should aid in stability
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10f2453cee
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123 changed files with 632 additions and 966 deletions
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@ -273,11 +273,11 @@ protected:
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// Other textures
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DECLARE_IMAGEASSET(WaterObject, RippleTex, onRippleTexChanged, GFXStaticTextureProfile);
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DECLARE_IMAGEASSET_NET_SETGET(WaterObject, RippleTex, TextureMask);
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DECLARE_ASSET_NET_SETGET(WaterObject, RippleTex, TextureMask);
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DECLARE_IMAGEASSET(WaterObject, FoamTex, onFoamTexChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_NET_SETGET(WaterObject, FoamTex, TextureMask);
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DECLARE_ASSET_NET_SETGET(WaterObject, FoamTex, TextureMask);
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DECLARE_IMAGEASSET(WaterObject, DepthGradientTex, onDepthGradientTexChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_NET_SETGET(WaterObject, DepthGradientTex, TextureMask);
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DECLARE_ASSET_NET_SETGET(WaterObject, DepthGradientTex, TextureMask);
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StringTableEntry mCubemapName;
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