code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -622,13 +622,13 @@ protected:
GFXPrimitiveBufferHandle mPB[SurfaceCount];
DECLARE_MATERIALASSET(MeshRoad, TopMaterial);
DECLARE_MATERIALASSET_NET_SETGET(MeshRoad, TopMaterial, MeshRoadMask);
DECLARE_ASSET_NET_SETGET(MeshRoad, TopMaterial, MeshRoadMask);
DECLARE_MATERIALASSET(MeshRoad, BottomMaterial);
DECLARE_MATERIALASSET_NET_SETGET(MeshRoad, BottomMaterial, MeshRoadMask);
DECLARE_ASSET_NET_SETGET(MeshRoad, BottomMaterial, MeshRoadMask);
DECLARE_MATERIALASSET(MeshRoad, SideMaterial);
DECLARE_MATERIALASSET_NET_SETGET(MeshRoad, SideMaterial, MeshRoadMask);
DECLARE_ASSET_NET_SETGET(MeshRoad, SideMaterial, MeshRoadMask);
//String mMaterialName[SurfaceCount];
SimObjectPtr<Material> mMaterial[SurfaceCount];