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code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -920,9 +920,9 @@ MeshRoad::MeshRoad()
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mTriangleCount[i] = 0;
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}
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INIT_MATERIALASSET(TopMaterial);
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INIT_MATERIALASSET(BottomMaterial);
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INIT_MATERIALASSET(SideMaterial);
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INIT_ASSET(TopMaterial);
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INIT_ASSET(BottomMaterial);
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INIT_ASSET(SideMaterial);
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mSideProfile.mRoad = this;
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}
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@ -1416,9 +1416,9 @@ U32 MeshRoad::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
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stream->writeAffineTransform( mObjToWorld );
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// Write Materials
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PACK_MATERIALASSET(con, TopMaterial);
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PACK_MATERIALASSET(con, BottomMaterial);
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PACK_MATERIALASSET(con, SideMaterial);
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PACK_ASSET(con, TopMaterial);
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PACK_ASSET(con, BottomMaterial);
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PACK_ASSET(con, SideMaterial);
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stream->write( mTextureLength );
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stream->write( mBreakAngle );
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@ -1515,9 +1515,9 @@ void MeshRoad::unpackUpdate(NetConnection * con, BitStream * stream)
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stream->readAffineTransform(&ObjectMatrix);
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Parent::setTransform(ObjectMatrix);
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UNPACK_MATERIALASSET(con, TopMaterial);
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UNPACK_MATERIALASSET(con, BottomMaterial);
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UNPACK_MATERIALASSET(con, SideMaterial);
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UNPACK_ASSET(con, TopMaterial);
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UNPACK_ASSET(con, BottomMaterial);
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UNPACK_ASSET(con, SideMaterial);
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if ( isProperlyAdded() )
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_initMaterial();
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