code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -97,9 +97,9 @@ GuiMeshRoadEditorCtrl::GuiMeshRoadEditorCtrl()
mHoverNodeColor( 255,255,255,255 ),
mHasCopied( false )
{
INIT_MATERIALASSET(TopMaterial);
INIT_MATERIALASSET(BottomMaterial);
INIT_MATERIALASSET(SideMaterial);
INIT_ASSET(TopMaterial);
INIT_ASSET(BottomMaterial);
INIT_ASSET(SideMaterial);
mTopMaterialAssetId = Con::getVariable("$MeshRoadEditor::defaultTopMaterialAsset");
mBottomMaterialAssetId = Con::getVariable("$MeshRoadEditor::defaultBottomMaterialAsset");

View file

@ -160,13 +160,13 @@ class GuiMeshRoadEditorCtrl : public EditTSCtrl
public:
DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, TopMaterial);
DECLARE_MATERIALASSET_SETGET(GuiMeshRoadEditorCtrl, TopMaterial);
DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, TopMaterial);
DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, BottomMaterial);
DECLARE_MATERIALASSET_SETGET(GuiMeshRoadEditorCtrl, BottomMaterial);
DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, BottomMaterial);
DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, SideMaterial);
DECLARE_MATERIALASSET_SETGET(GuiMeshRoadEditorCtrl, SideMaterial);
DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, SideMaterial);
};
class GuiMeshRoadEditorUndoAction : public UndoAction

View file

@ -104,7 +104,7 @@ class GuiRoadEditorCtrl : public EditTSCtrl
public:
DECLARE_MATERIALASSET(GuiRoadEditorCtrl, Material);
DECLARE_MATERIALASSET_SETGET(GuiRoadEditorCtrl, Material);
DECLARE_ASSET_SETGET(GuiRoadEditorCtrl, Material);
protected: