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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 02:23:47 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -137,8 +137,8 @@ VolumetricFog::VolumetricFog()
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mSpeed1.set(0.5f, 0.0f);
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mSpeed2.set(0.1f, 0.1f);
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INIT_SHAPEASSET(Shape);
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INIT_IMAGEASSET(Texture);
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INIT_ASSET(Shape);
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INIT_ASSET(Texture);
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}
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VolumetricFog::~VolumetricFog()
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@ -543,7 +543,7 @@ U32 VolumetricFog::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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stream->write(mFogDensity);
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if (stream->writeFlag(mask & FogModulationMask))
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{
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PACK_IMAGEASSET(con, Texture);
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PACK_ASSET(con, Texture);
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mTexTiles = mFabs(mTexTiles);
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stream->write(mTexTiles);
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stream->write(mStrength);
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@ -567,7 +567,7 @@ U32 VolumetricFog::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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}
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if (stream->writeFlag(mask & FogShapeMask))
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{
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PACK_SHAPEASSET(con, Shape);
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PACK_ASSET(con, Shape);
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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@ -613,7 +613,7 @@ void VolumetricFog::unpackUpdate(NetConnection *con, BitStream *stream)
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}
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if (stream->readFlag())// Fog Modulation
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{
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UNPACK_IMAGEASSET(con, Texture);
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UNPACK_ASSET(con, Texture);
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stream->read(&mTexTiles);
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mTexTiles = mFabs(mTexTiles);
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stream->read(&mStrength);
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@ -667,7 +667,7 @@ void VolumetricFog::unpackUpdate(NetConnection *con, BitStream *stream)
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}
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if (stream->readFlag())//Fog shape
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{
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UNPACK_SHAPEASSET(con, Shape);
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UNPACK_ASSET(con, Shape);
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mathRead(*stream, &mat);
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mathRead(*stream, &scale);
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