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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -54,7 +54,7 @@ ConsoleDocClass( afxModelData,
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afxModelData::afxModelData()
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{
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INIT_SHAPEASSET(Shape);
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INIT_ASSET(Shape);
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sequence = ST_NULLSTRING;
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seq_rate = 1.0f;
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seq_offset = 0.0f;
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@ -84,7 +84,7 @@ afxModelData::afxModelData()
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afxModelData::afxModelData(const afxModelData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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CLONE_SHAPEASSET(Shape);
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CLONE_ASSET(Shape);
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sequence = other.sequence;
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seq_rate = other.seq_rate;
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seq_offset = other.seq_offset;
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@ -253,7 +253,7 @@ void afxModelData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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PACKDATA_SHAPEASSET(Shape);
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PACKDATA_ASSET(Shape);
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stream->writeString(sequence);
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stream->write(seq_rate);
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stream->write(seq_offset);
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@ -285,7 +285,7 @@ void afxModelData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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UNPACKDATA_SHAPEASSET(Shape);
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UNPACKDATA_ASSET(Shape);
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sequence = stream->readSTString();
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stream->read(&seq_rate);
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stream->read(&seq_offset);
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