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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 03:45:26 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -51,7 +51,7 @@ ConsoleDocClass( afxBillboardData,
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afxBillboardData::afxBillboardData()
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{
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color.set(1.0f, 1.0f, 1.0f, 1.0f);
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INIT_IMAGEASSET(Texture);
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INIT_ASSET(Texture);
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dimensions.set(1.0f, 1.0f);
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texCoords[0].set(0.0f, 0.0f);
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texCoords[1].set(0.0f, 1.0f);
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@ -66,7 +66,7 @@ afxBillboardData::afxBillboardData(const afxBillboardData& other, bool temp_clon
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: GameBaseData(other, temp_clone)
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{
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color = other.color;
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CLONE_IMAGEASSET(Texture);
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CLONE_ASSET(Texture);
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dimensions = other.dimensions;
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texCoords[0] = other.texCoords[0];
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texCoords[1] = other.texCoords[1];
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@ -123,7 +123,7 @@ void afxBillboardData::packData(BitStream* stream)
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Parent::packData(stream);
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stream->write(color);
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PACKDATA_IMAGEASSET(Texture);
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PACKDATA_ASSET(Texture);
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mathWrite(*stream, dimensions);
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mathWrite(*stream, texCoords[0]);
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@ -140,7 +140,7 @@ void afxBillboardData::unpackData(BitStream* stream)
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Parent::unpackData(stream);
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stream->read(&color);
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UNPACKDATA_IMAGEASSET(Texture);
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UNPACKDATA_ASSET(Texture);
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mathRead(*stream, &dimensions);
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mathRead(*stream, &texCoords[0]);
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mathRead(*stream, &texCoords[1]);
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