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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -257,7 +257,7 @@ ShapeBaseImageData::ShapeBaseImageData()
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stateShapeSequence[i] = 0;
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stateScaleShapeSequence[i] = false;
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INIT_SOUNDASSET_ARRAY(stateSound, i);
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INIT_ASSET_ARRAY(stateSound, i);
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stateScript[i] = 0;
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stateEmitter[i] = 0;
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stateEmitterTime[i] = 0;
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@ -295,7 +295,7 @@ ShapeBaseImageData::ShapeBaseImageData()
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hasFlash[i] = false;
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shapeIsValid[i] = false;
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INIT_SHAPEASSET_ARRAY(Shape, i);
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INIT_ASSET_ARRAY(Shape, i);
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}
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shakeCamera = false;
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@ -983,7 +983,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
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for (U32 j = 0; j < MaxShapes; ++j)
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{
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PACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
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PACKDATA_ASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
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}
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stream->writeString(imageAnimPrefix);
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@ -1147,7 +1147,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
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}
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}
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PACKDATA_SOUNDASSET_ARRAY(stateSound, i);
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PACKDATA_ASSET_ARRAY(stateSound, i);
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}
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stream->write(maxConcurrentSounds);
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stream->writeFlag(useRemainderDT);
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@ -1167,7 +1167,7 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
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for (U32 j = 0; j < MaxShapes; ++j)
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{
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UNPACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
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UNPACKDATA_ASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
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}
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imageAnimPrefix = stream->readSTString();
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@ -1352,7 +1352,7 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
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else
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s.emitter = 0;
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UNPACKDATA_SOUNDASSET_ARRAY(stateSound, i);
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UNPACKDATA_ASSET_ARRAY(stateSound, i);
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}
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}
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