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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -197,8 +197,8 @@ ShapeBaseData::ShapeBaseData()
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renderWhenDestroyed( true ),
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inheritEnergyFromMount( false )
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{
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INIT_SHAPEASSET(Shape);
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INIT_SHAPEASSET(DebrisShape);
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INIT_ASSET(Shape);
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INIT_ASSET(DebrisShape);
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dMemset( mountPointNode, -1, sizeof( S32 ) * SceneObject::NumMountPoints );
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remap_txr_tags = NULL;
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@ -214,13 +214,13 @@ ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : Game
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shadowProjectionDistance = other.shadowProjectionDistance;
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shadowSphereAdjust = other.shadowSphereAdjust;
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cloakTexName = other.cloakTexName;
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CLONE_SHAPEASSET(Shape);
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CLONE_ASSET(Shape);
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cubeDescName = other.cubeDescName;
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cubeDescId = other.cubeDescId;
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reflectorDesc = other.reflectorDesc;
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debris = other.debris;
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debrisID = other.debrisID; // -- for pack/unpack of debris ptr
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CLONE_SHAPEASSET(DebrisShape);
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CLONE_ASSET(DebrisShape);
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explosion = other.explosion;
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explosionID = other.explosionID; // -- for pack/unpack of explosion ptr
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underwaterExplosion = other.underwaterExplosion;
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@ -757,8 +757,8 @@ void ShapeBaseData::packData(BitStream* stream)
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stream->write(shadowProjectionDistance);
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stream->write(shadowSphereAdjust);
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PACKDATA_SHAPEASSET(Shape);
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PACKDATA_SHAPEASSET(DebrisShape);
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PACKDATA_ASSET(Shape);
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PACKDATA_ASSET(DebrisShape);
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stream->writeString(cloakTexName);
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if(stream->writeFlag(mass != gShapeBaseDataProto.mass))
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@ -835,8 +835,8 @@ void ShapeBaseData::unpackData(BitStream* stream)
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stream->read(&shadowProjectionDistance);
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stream->read(&shadowSphereAdjust);
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UNPACKDATA_SHAPEASSET(Shape);
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UNPACKDATA_SHAPEASSET(DebrisShape);
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UNPACKDATA_ASSET(Shape);
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UNPACKDATA_ASSET(DebrisShape);
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cloakTexName = stream->readSTString();
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if(stream->readFlag())
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