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code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -77,7 +77,7 @@ struct PlayerData: public ShapeBaseData {
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/// need to.
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DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
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DECLARE_SHAPEASSET_ARRAY_SETGET(PlayerData, ShapeFP);
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DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
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StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
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/// animation sequences played in first person. [optional]
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@ -202,14 +202,14 @@ struct PlayerData: public ShapeBaseData {
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FootMetal,
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FootSnow,
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WaterStart,
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FootShallowSplash = WaterStart,
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FootShallowSplash,
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FootWading,
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FootUnderWater,
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FootBubbles,
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MoveBubbles,
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WaterBreath,
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ImpactStart,
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ImpactSoft = ImpactStart,
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ImpactSoft,
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ImpactHard,
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ImpactMetal,
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ImpactSnow,
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@ -879,5 +879,4 @@ public:
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typedef Player::Pose PlayerPose;
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DefineEnumType( PlayerPose );
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#endif
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