code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -77,7 +77,7 @@ struct PlayerData: public ShapeBaseData {
/// need to.
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
DECLARE_SHAPEASSET_ARRAY_SETGET(PlayerData, ShapeFP);
DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
/// animation sequences played in first person. [optional]
@ -202,14 +202,14 @@ struct PlayerData: public ShapeBaseData {
FootMetal,
FootSnow,
WaterStart,
FootShallowSplash = WaterStart,
FootShallowSplash,
FootWading,
FootUnderWater,
FootBubbles,
MoveBubbles,
WaterBreath,
ImpactStart,
ImpactSoft = ImpactStart,
ImpactSoft,
ImpactHard,
ImpactMetal,
ImpactSnow,
@ -879,5 +879,4 @@ public:
typedef Player::Pose PlayerPose;
DefineEnumType( PlayerPose );
#endif