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code duplication prune. should aid in stability
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123 changed files with 632 additions and 966 deletions
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@ -71,7 +71,7 @@ class ExplosionData : public GameBaseData {
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F32 particleRadius;
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DECLARE_SOUNDASSET(ExplosionData, Sound);
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DECLARE_SOUNDASSET_SETGET(ExplosionData, Sound);
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DECLARE_ASSET_SETGET(ExplosionData, Sound);
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ParticleEmitterData* particleEmitter;
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S32 particleEmitterId;
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@ -80,7 +80,7 @@ class ExplosionData : public GameBaseData {
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F32 playSpeed;
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DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
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DECLARE_SHAPEASSET_SETGET(ExplosionData, ExplosionShape);
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DECLARE_ASSET_SETGET(ExplosionData, ExplosionShape);
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S32 explosionAnimation;
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