code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -71,7 +71,7 @@ class ExplosionData : public GameBaseData {
F32 particleRadius;
DECLARE_SOUNDASSET(ExplosionData, Sound);
DECLARE_SOUNDASSET_SETGET(ExplosionData, Sound);
DECLARE_ASSET_SETGET(ExplosionData, Sound);
ParticleEmitterData* particleEmitter;
S32 particleEmitterId;
@ -80,7 +80,7 @@ class ExplosionData : public GameBaseData {
F32 playSpeed;
DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(ExplosionData, ExplosionShape);
DECLARE_ASSET_SETGET(ExplosionData, ExplosionShape);
S32 explosionAnimation;