code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -145,7 +145,7 @@ U32 RenderShapeExample::packUpdate( NetConnection *conn, U32 mask, BitStream *st
// Write out any of the updated editable properties
if ( stream->writeFlag( mask & UpdateMask ) )
{
PACK_SHAPEASSET(conn, Shape);
PACK_ASSET(conn, Shape);
// Allow the server object a chance to handle a new shape
createShape();
@ -169,7 +169,7 @@ void RenderShapeExample::unpackUpdate(NetConnection *conn, BitStream *stream)
if ( stream->readFlag() ) // UpdateMask
{
UNPACK_SHAPEASSET(conn, Shape);
UNPACK_ASSET(conn, Shape);
if ( isProperlyAdded() )
createShape();
@ -258,4 +258,4 @@ void RenderShapeExample::prepRenderImage( SceneRenderState *state )
// Allow the shape to submit the RenderInst(s) for itself
mShapeInstance->render( rdata );
}
}