code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -74,7 +74,7 @@ class RenderMeshExample : public SceneObject
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(RenderMeshExample, Material);
DECLARE_MATERIALASSET_NET_SETGET(RenderMeshExample, Material, UpdateMask);
DECLARE_ASSET_NET_SETGET(RenderMeshExample, Material, UpdateMask);
// The GFX vertex and primitive buffers
GFXVertexBufferHandle< VertexType > mVertexBuffer;