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code duplication prune. should aid in stability
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123 changed files with 632 additions and 966 deletions
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@ -74,7 +74,7 @@ class RenderMeshExample : public SceneObject
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BaseMatInstance* mMaterialInst;
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DECLARE_MATERIALASSET(RenderMeshExample, Material);
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DECLARE_MATERIALASSET_NET_SETGET(RenderMeshExample, Material, UpdateMask);
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DECLARE_ASSET_NET_SETGET(RenderMeshExample, Material, UpdateMask);
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// The GFX vertex and primitive buffers
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GFXVertexBufferHandle< VertexType > mVertexBuffer;
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