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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
code duplication prune. should aid in stability
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10f2453cee
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123 changed files with 632 additions and 966 deletions
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@ -59,7 +59,7 @@ RenderMeshExample::RenderMeshExample()
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// Set it as a "static" object that casts shadows
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mTypeMask |= StaticObjectType | StaticShapeObjectType;
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INIT_MATERIALASSET(Material);
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INIT_ASSET(Material);
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}
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RenderMeshExample::~RenderMeshExample()
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@ -143,7 +143,7 @@ U32 RenderMeshExample::packUpdate( NetConnection *conn, U32 mask, BitStream *str
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// Write out any of the updated editable properties
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if (stream->writeFlag(mask & UpdateMask))
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{
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PACK_MATERIALASSET(conn, Material);
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PACK_ASSET(conn, Material);
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}
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return retMask;
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@ -164,7 +164,7 @@ void RenderMeshExample::unpackUpdate(NetConnection *conn, BitStream *stream)
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if ( stream->readFlag() ) // UpdateMask
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{
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UNPACK_MATERIALASSET(conn, Material);
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UNPACK_ASSET(conn, Material);
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if ( isProperlyAdded() )
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updateMaterial();
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