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code duplication prune. should aid in stability
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123 changed files with 632 additions and 966 deletions
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@ -84,7 +84,7 @@ struct DebrisData : public GameBaseData
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bool ignoreWater;
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DECLARE_SHAPEASSET(DebrisData, Shape, onShapeChanged);
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DECLARE_SHAPEASSET_SETGET(DebrisData, Shape);
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DECLARE_ASSET_SETGET(DebrisData, Shape);
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StringTableEntry textureName;
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