mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
code duplication prune. should aid in stability
This commit is contained in:
parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -57,6 +57,7 @@
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#include "sfx/sfxProfile.h"
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#endif // !_SFXPROFILE_H_
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#include "assetMacroHelpers.h"
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class SFXResource;
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//-----------------------------------------------------------------------------
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@ -275,46 +276,6 @@ public: \
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}\
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bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_SOUNDASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, String, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(shape));\
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}
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#define INIT_SOUNDASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL; \
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m##name = NULL;\
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
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@ -329,49 +290,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
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#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define CLONE_SOUNDASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;\
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#define PACKDATA_SOUNDASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACKDATA_SOUNDASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}
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#define PACK_SOUNDASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACK_SOUNDASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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#pragma endregion
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#pragma region Arrayed Asset Macros
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@ -491,57 +409,6 @@ public: \
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}\
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if(!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data), idx);\
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return ret;\
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}
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#define DECLARE_SOUNDASSET_ARRAY_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data, idx));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_SOUNDASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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{\
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return object->get##name(index); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
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{\
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if(index >= className::sm##name##Count || index < 0)\
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return "";\
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return object->m##name##AssetId[index]; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(map), index);\
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}
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#define INIT_SOUNDASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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@ -557,14 +424,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
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#endif
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#define CLONE_SOUNDASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = other.m##name##Name[index];\
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m##name##AssetId[index] = other.m##name##AssetId[index];\
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m##name##Asset[index] = other.m##name##Asset[index];\
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m##name[index] = = other.m##name[index];\
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}
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#define LOAD_SOUNDASSET_ARRAY(name, index)\
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if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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@ -576,75 +435,6 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
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else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}
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#define PACK_SOUNDASSET_ARRAY(netconn, name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACK_SOUNDASSET_ARRAY(netconn, name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}
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#define PACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
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{\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
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Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
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}\
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else\
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stream->writeString(m##name##Name[index]);\
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}
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#define UNPACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
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{\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
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Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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}
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#define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str()
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#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
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@ -652,7 +442,7 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(i));\
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if (enumString && enumString[0])\
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{ Con::printf("%s", enumString);\
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{\
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addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[i], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[i], consoleClass), assetText(name, asset reference.));\
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}\
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