mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
code duplication prune. should aid in stability
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parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -54,6 +54,7 @@
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#include "materials/materialDefinition.h"
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#include "materials/customMaterialDefinition.h"
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#include "materials/materialManager.h"
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class MaterialAsset : public AssetBase
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@ -262,46 +263,6 @@ public: \
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}\
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_MATERIALASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_MATERIALASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
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{\
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return object->_set##name(StringTable->insert(mat));\
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}
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#define INIT_MATERIALASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL;\
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m##name = NULL;
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
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@ -316,11 +277,6 @@ DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(na
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define CLONE_MATERIALASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;
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#define LOAD_MATERIALASSET(name)\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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@ -331,45 +287,6 @@ if (m##name##AssetId != StringTable->EmptyString())\
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}\
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else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_MATERIALASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACKDATA_MATERIALASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}\
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#define PACK_MATERIALASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACK_MATERIALASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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#pragma endregion
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#endif // _ASSET_BASE_H_
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