mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 07:45:40 +00:00
code duplication prune. should aid in stability
This commit is contained in:
parent
10f2453cee
commit
98a079a797
123 changed files with 632 additions and 966 deletions
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@ -47,7 +47,7 @@
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#include "sim/netConnection.h"
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#include <string>
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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@ -273,45 +273,6 @@ public: \
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}\
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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#define DECLARE_IMAGEASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_IMAGEASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(map));\
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}
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#define INIT_IMAGEASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL;
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
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@ -326,11 +287,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(na
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define CLONE_IMAGEASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;
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#define LOAD_IMAGEASSET(name)\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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@ -342,43 +298,6 @@ if (m##name##AssetId != StringTable->EmptyString())\
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else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_IMAGEASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACKDATA_IMAGEASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}\
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#define PACK_IMAGEASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACK_IMAGEASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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#pragma endregion
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@ -542,13 +461,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
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return object->_set##name(StringTable->insert(map), index);\
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}
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#define INIT_IMAGEASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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@ -563,13 +475,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
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#endif
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#define CLONE_IMAGEASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = other.m##name##Name[index];\
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m##name##AssetId[index] = other.m##name##AssetId[index];\
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m##name##Asset[index] = other.m##name##Asset[index];\
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}
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#define LOAD_IMAGEASSET_ARRAY(name, index)\
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if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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@ -581,44 +486,6 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
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else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_IMAGEASSET_ARRAY(name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACKDATA_IMAGEASSET_ARRAY(name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##Name[index], index);\
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}\
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#define PACK_IMAGEASSET_ARRAY(netconn, name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACK_IMAGEASSET_ARRAY(netconn, name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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m##name##Name[index] = stream->readSTString();
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#pragma endregion
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@ -54,6 +54,7 @@
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#include "materials/materialDefinition.h"
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#include "materials/customMaterialDefinition.h"
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#include "materials/materialManager.h"
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class MaterialAsset : public AssetBase
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@ -262,46 +263,6 @@ public: \
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}\
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_MATERIALASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_MATERIALASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
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{\
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return object->_set##name(StringTable->insert(mat));\
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}
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#define INIT_MATERIALASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL;\
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m##name = NULL;
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define CLONE_MATERIALASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;
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#define LOAD_MATERIALASSET(name)\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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@ -331,45 +287,6 @@ if (m##name##AssetId != StringTable->EmptyString())\
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}\
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else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_MATERIALASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACKDATA_MATERIALASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}\
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#define PACK_MATERIALASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACK_MATERIALASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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#pragma endregion
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#endif // _ASSET_BASE_H_
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@ -60,6 +60,7 @@
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#ifndef _BITSTREAM_H_
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#include "core/stream/bitStream.h"
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#endif
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class ShapeAsset : public AssetBase
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{
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@ -324,46 +325,6 @@ public: \
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}\
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_SHAPEASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, String, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(shape));\
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}
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#define INIT_SHAPEASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL; \
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m##name = NULL;
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
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@ -378,49 +339,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define CLONE_SHAPEASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;\
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#define PACKDATA_SHAPEASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACKDATA_SHAPEASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}
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#define PACK_SHAPEASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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#define UNPACK_SHAPEASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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#pragma endregion
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#pragma region Arrayed Asset Macros
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@ -526,58 +444,6 @@ public: \
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}\
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
|
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ret = object->_set##name(StringTable->insert(data), idx);\
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return ret;\
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}
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#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
|
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U32 idx = dAtoi(index);\
|
||||
if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
|
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className* object = static_cast<className*>(obj);\
|
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ret = object->_set##name(StringTable->insert(data), idx);\
|
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
|
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{\
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return object->get##name(index); \
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}\
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DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
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{\
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if(index >= className::sm##name##Count || index < 0)\
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return "";\
|
||||
return object->m##name##AssetId[index]; \
|
||||
}\
|
||||
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
|
||||
{\
|
||||
return object->_set##name(StringTable->insert(shape), index);\
|
||||
}
|
||||
|
||||
#define INIT_SHAPEASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = StringTable->EmptyString(); \
|
||||
m##name##AssetId[index] = StringTable->EmptyString(); \
|
||||
m##name##Asset[index] = NULL; \
|
||||
m##name[index] = NULL;\
|
||||
}
|
||||
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
|
||||
|
|
@ -592,51 +458,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
|
|||
|
||||
#endif // SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
#define CLONE_SHAPEASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = other.m##name##Name[index];\
|
||||
m##name##AssetId[index] = other.m##name##AssetId[index];\
|
||||
m##name##Asset[index] = other.m##name##Asset[index];\
|
||||
}
|
||||
|
||||
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset[index].getAssetId());\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##Name[index], index);\
|
||||
}
|
||||
|
||||
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
|
||||
netconn->packNetStringHandleU(stream, assetIdStr);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
m##name##Name[index] = stream->readSTString();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@
|
|||
#include "sfx/sfxProfile.h"
|
||||
#endif // !_SFXPROFILE_H_
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
class SFXResource;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -275,46 +276,6 @@ public: \
|
|||
}\
|
||||
bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
|
||||
|
||||
#define DECLARE_SOUNDASSET_SETGET(className, name)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data));\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data));\
|
||||
if(ret)\
|
||||
object->setMaskBits(bitmask);\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
#define DEF_SOUNDASSET_BINDS(className,name)\
|
||||
DefineEngineMethod(className, get##name, String, (), , "get name")\
|
||||
{\
|
||||
return object->get##name(); \
|
||||
}\
|
||||
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
|
||||
{\
|
||||
return object->m##name##AssetId; \
|
||||
}\
|
||||
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
|
||||
{\
|
||||
return object->_set##name(StringTable->insert(shape));\
|
||||
}
|
||||
|
||||
#define INIT_SOUNDASSET(name) \
|
||||
m##name##Name = StringTable->EmptyString(); \
|
||||
m##name##AssetId = StringTable->EmptyString(); \
|
||||
m##name##Asset = NULL; \
|
||||
m##name = NULL;\
|
||||
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
|
||||
|
|
@ -329,49 +290,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
|
|||
|
||||
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
#define CLONE_SOUNDASSET(name) \
|
||||
m##name##Name = other.m##name##Name;\
|
||||
m##name##AssetId = other.m##name##AssetId;\
|
||||
m##name##Asset = other.m##name##Asset;\
|
||||
|
||||
#define PACKDATA_SOUNDASSET(name)\
|
||||
if (stream->writeFlag(m##name##Asset.notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset.getAssetId());\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name);
|
||||
|
||||
#define UNPACKDATA_SOUNDASSET(name)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId = stream->readSTString();\
|
||||
_set##name(m##name##AssetId);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name = stream->readSTString();\
|
||||
_set##name(m##name##Name);\
|
||||
}
|
||||
|
||||
#define PACK_SOUNDASSET(netconn, name)\
|
||||
if (stream->writeFlag(m##name##Asset.notNull()))\
|
||||
{\
|
||||
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
|
||||
netconn->packNetStringHandleU(stream, assetIdStr);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name);
|
||||
|
||||
#define UNPACK_SOUNDASSET(netconn, name)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
|
||||
_set##name(m##name##AssetId);\
|
||||
}\
|
||||
else\
|
||||
m##name##Name = stream->readSTString();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Arrayed Asset Macros
|
||||
|
|
@ -491,57 +409,6 @@ public: \
|
|||
}\
|
||||
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
|
||||
|
||||
#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
if(!index) return false;\
|
||||
U32 idx = dAtoi(index);\
|
||||
if (idx >= sm##name##Count)\
|
||||
return false;\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data), idx);\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
#define DECLARE_SOUNDASSET_ARRAY_NET_SETGET(className, name, bitmask)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
if (!index) return false;\
|
||||
U32 idx = dAtoi(index);\
|
||||
if (idx >= sm##name##Count)\
|
||||
return false;\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data, idx));\
|
||||
if(ret)\
|
||||
object->setMaskBits(bitmask);\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
#define DEF_SOUNDASSET_ARRAY_BINDS(className,name)\
|
||||
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
|
||||
{\
|
||||
return object->get##name(index); \
|
||||
}\
|
||||
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
|
||||
{\
|
||||
if(index >= className::sm##name##Count || index < 0)\
|
||||
return "";\
|
||||
return object->m##name##AssetId[index]; \
|
||||
}\
|
||||
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
|
||||
{\
|
||||
return object->_set##name(StringTable->insert(map), index);\
|
||||
}
|
||||
|
||||
#define INIT_SOUNDASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = StringTable->EmptyString(); \
|
||||
m##name##AssetId[index] = StringTable->EmptyString(); \
|
||||
m##name##Asset[index] = NULL;\
|
||||
m##name[index] = NULL;\
|
||||
}
|
||||
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
|
|
@ -557,14 +424,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
|
|||
|
||||
#endif
|
||||
|
||||
#define CLONE_SOUNDASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = other.m##name##Name[index];\
|
||||
m##name##AssetId[index] = other.m##name##AssetId[index];\
|
||||
m##name##Asset[index] = other.m##name##Asset[index];\
|
||||
m##name[index] = = other.m##name[index];\
|
||||
}
|
||||
|
||||
#define LOAD_SOUNDASSET_ARRAY(name, index)\
|
||||
if (m##name##AssetId[index] != StringTable->EmptyString())\
|
||||
{\
|
||||
|
|
@ -576,75 +435,6 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
|
|||
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
|
||||
}
|
||||
|
||||
#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset[index].getAssetId());\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}
|
||||
|
||||
#define PACK_SOUNDASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
|
||||
netconn->packNetStringHandleU(stream, assetIdStr);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
#define UNPACK_SOUNDASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}
|
||||
|
||||
#define PACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
|
||||
{\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset[index].getAssetId());\
|
||||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
|
||||
Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);\
|
||||
}
|
||||
|
||||
#define UNPACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
|
||||
{\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
|
||||
Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str()
|
||||
|
||||
#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
|
||||
|
|
@ -652,7 +442,7 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
|
|||
{\
|
||||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(i));\
|
||||
if (enumString && enumString[0])\
|
||||
{ Con::printf("%s", enumString);\
|
||||
{\
|
||||
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[i], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[i], consoleClass), assetText(name, asset reference.));\
|
||||
}\
|
||||
|
|
|
|||
274
Engine/source/T3D/assets/assetMacroHelpers.h
Normal file
274
Engine/source/T3D/assets/assetMacroHelpers.h
Normal file
|
|
@ -0,0 +1,274 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2013 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
//general class-injection hooks for asset support. not all cases are needed for every class/usage.
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// INDIVIDUALIZED CLASS ENTRIES
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//iniitalization
|
||||
#define INIT_ASSET(name) \
|
||||
m##name##Name = StringTable->EmptyString(); \
|
||||
m##name##AssetId = StringTable->EmptyString(); \
|
||||
m##name##Asset = NULL;\
|
||||
m##name = NULL;
|
||||
|
||||
// copy constructor
|
||||
#define CLONE_ASSET(name) \
|
||||
m##name##Name = other.m##name##Name;\
|
||||
m##name##AssetId = other.m##name##AssetId;\
|
||||
m##name##Asset = other.m##name##Asset;\
|
||||
m##name = other.m##name
|
||||
|
||||
// addProtectedField acessors
|
||||
#define DECLARE_ASSET_SETGET(className, name)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data));\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
// addProtectedField acessors for networked objects (sets a flag)
|
||||
#define DECLARE_ASSET_NET_SETGET(className, name, bitmask)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data));\
|
||||
if(ret)\
|
||||
object->setMaskBits(bitmask);\
|
||||
return ret;\
|
||||
}
|
||||
|
||||
//network send - datablock
|
||||
#define PACKDATA_ASSET(name)\
|
||||
if (stream->writeFlag(m##name##Asset.notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset.getAssetId());\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name);
|
||||
|
||||
//network recieve - datablock
|
||||
#define UNPACKDATA_ASSET(name)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId = stream->readSTString();\
|
||||
_set##name(m##name##AssetId);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name = stream->readSTString();\
|
||||
_set##name(m##name##Name);\
|
||||
}
|
||||
|
||||
//network send - object-instance
|
||||
#define PACK_ASSET(netconn, name)\
|
||||
if (stream->writeFlag(m##name##Asset.notNull()))\
|
||||
{\
|
||||
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
|
||||
netconn->packNetStringHandleU(stream, assetIdStr);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name);
|
||||
|
||||
//network recieve - object-instance
|
||||
#define UNPACK_ASSET(netconn, name)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
|
||||
_set##name(m##name##AssetId);\
|
||||
}\
|
||||
else\
|
||||
m##name##Name = stream->readSTString();
|
||||
|
||||
//script methods for class.asset acces
|
||||
//declare general get<entry>, get<entry>Asset and set<entry> methods
|
||||
#define DEF_ASSET_BINDS(className,name)\
|
||||
DefineEngineMethod(className, get##name, String, (), , "get name")\
|
||||
{\
|
||||
return object->get##name(); \
|
||||
}\
|
||||
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
|
||||
{\
|
||||
return object->m##name##AssetId; \
|
||||
}\
|
||||
DefineEngineMethod(className, set##name, bool, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
|
||||
{\
|
||||
return object->_set##name(StringTable->insert(assetName));\
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// ARRAY CLASS ENTRIES
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//iniitalization
|
||||
#define INIT_ASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = StringTable->EmptyString(); \
|
||||
m##name##AssetId[index] = StringTable->EmptyString(); \
|
||||
m##name##Asset[index] = NULL;\
|
||||
m##name[index] = NULL;\
|
||||
}
|
||||
|
||||
// copy constructor
|
||||
#define CLONE_ASSET_ARRAY(name, index) \
|
||||
{\
|
||||
m##name##Name[index] = other.m##name##Name[index];\
|
||||
m##name##AssetId[index] = other.m##name##AssetId[index];\
|
||||
m##name##Asset[index] = other.m##name##Asset[index];\
|
||||
m##name[index] = other.m##name[index];\
|
||||
}
|
||||
// addProtectedField acessors
|
||||
#define DECLARE_ASSET_ARRAY_SETGET(className, name)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
if(!index) return false;\
|
||||
U32 idx = dAtoi(index);\
|
||||
if (idx >= sm##name##Count)\
|
||||
return false;\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data), idx);\
|
||||
return ret;\
|
||||
}
|
||||
// addProtectedField acessors for networked objects (sets a flag)
|
||||
#define DECLARE_ASSET_ARRAY_NET_SETGET(className, name, bitmask)\
|
||||
static bool _set##name##Data(void* obj, const char* index, const char* data)\
|
||||
{\
|
||||
if (!index) return false;\
|
||||
U32 idx = dAtoi(index);\
|
||||
if (idx >= sm##name##Count)\
|
||||
return false;\
|
||||
bool ret = false;\
|
||||
className* object = static_cast<className*>(obj);\
|
||||
ret = object->_set##name(StringTable->insert(data), idx);\
|
||||
if(ret)\
|
||||
object->setMaskBits(bitmask);\
|
||||
return ret;\
|
||||
}
|
||||
//network send - datablock
|
||||
#define PACKDATA_ASSET_ARRAY(name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset[index].getAssetId());\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
//network recieve - datablock
|
||||
#define UNPACKDATA_ASSET_ARRAY(name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##Name[index], index);\
|
||||
}
|
||||
|
||||
//network send - object-instance
|
||||
#define PACK_ASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
|
||||
netconn->packNetStringHandleU(stream, assetIdStr);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);
|
||||
|
||||
//network recieve - object-instance
|
||||
#define UNPACK_ASSET_ARRAY(netconn, name, index)\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##Name[index], index);\
|
||||
}
|
||||
|
||||
//script methods for class.asset acces
|
||||
//declare general get<entry>, get<entry>Asset and set<entry> methods
|
||||
//signatures are:
|
||||
//using DiffuseMap as an example
|
||||
//material.getDiffuseMap(%layer); //returns the raw file referenced
|
||||
//material.getDiffuseMapAsset(%layer); //returns the asset id
|
||||
//material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
|
||||
#define DEF_ASSET_ARRAY_BINDS(className,name)\
|
||||
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
|
||||
{\
|
||||
return object->get##name(index); \
|
||||
}\
|
||||
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
|
||||
{\
|
||||
if(index >= className::sm##name##Count || index < 0)\
|
||||
return "";\
|
||||
return object->m##name##AssetId[index]; \
|
||||
}\
|
||||
DefineEngineMethod(className, set##name, bool, (const char* assetName, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
|
||||
{\
|
||||
return object->_set##name(StringTable->insert(assetName), index);\
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// ARRAYS REFERENCED VIA ENUM CLASS ENTRIES
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// substite these in to see the enum strings and assigned values
|
||||
//network send - object-instance
|
||||
#define PACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
|
||||
{\
|
||||
if (stream->writeFlag(m##name##Asset[index].notNull()))\
|
||||
{\
|
||||
stream->writeString(m##name##Asset[index].getAssetId());\
|
||||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
|
||||
Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
|
||||
}\
|
||||
else\
|
||||
stream->writeString(m##name##Name[index]);\
|
||||
}
|
||||
//network recieve - object-instance
|
||||
#define UNPACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
|
||||
{\
|
||||
if (stream->readFlag())\
|
||||
{\
|
||||
m##name##AssetId[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
|
||||
Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
m##name##Name[index] = stream->readSTString();\
|
||||
_set##name(m##name##AssetId[index], index);\
|
||||
}\
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue