code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -47,7 +47,7 @@
#include "sim/netConnection.h"
#include <string>
#include "assetMacroHelpers.h"
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
{
@ -273,45 +273,6 @@ public: \
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_IMAGEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_IMAGEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map));\
}
#define INIT_IMAGEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
@ -326,11 +287,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(na
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_IMAGEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_IMAGEASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
@ -342,43 +298,6 @@ if (m##name##AssetId != StringTable->EmptyString())\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_IMAGEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
m##name##Name = stream->readSTString();\
_set##name(m##name##Name);\
}\
#define PACK_IMAGEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_IMAGEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
@ -542,13 +461,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
@ -563,13 +475,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
#endif
#define CLONE_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define LOAD_IMAGEASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
@ -581,44 +486,6 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##Name[index], index);\
}\
#define PACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion

View file

@ -54,6 +54,7 @@
#include "materials/materialDefinition.h"
#include "materials/customMaterialDefinition.h"
#include "materials/materialManager.h"
#include "assetMacroHelpers.h"
//-----------------------------------------------------------------------------
class MaterialAsset : public AssetBase
@ -262,46 +263,6 @@ public: \
}\
bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_MATERIALASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_MATERIALASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
{\
return object->_set##name(StringTable->insert(mat));\
}
#define INIT_MATERIALASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;\
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
@ -316,11 +277,6 @@ DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(na
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_MATERIALASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_MATERIALASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
@ -331,45 +287,6 @@ if (m##name##AssetId != StringTable->EmptyString())\
}\
else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_MATERIALASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_MATERIALASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
m##name##Name = stream->readSTString();\
_set##name(m##name##Name);\
}\
#define PACK_MATERIALASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_MATERIALASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -60,6 +60,7 @@
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#include "assetMacroHelpers.h"
//-----------------------------------------------------------------------------
class ShapeAsset : public AssetBase
{
@ -324,46 +325,6 @@ public: \
}\
bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SHAPEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
@ -378,49 +339,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SHAPEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SHAPEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
m##name##Name = stream->readSTString();\
_set##name(m##name##Name);\
}
#define PACK_SHAPEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SHAPEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
@ -526,58 +444,6 @@ public: \
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape), index);\
}
#define INIT_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
@ -592,51 +458,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##Name[index], index);\
}
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif

View file

@ -57,6 +57,7 @@
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
#include "assetMacroHelpers.h"
class SFXResource;
//-----------------------------------------------------------------------------
@ -275,46 +276,6 @@ public: \
}\
bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#define DECLARE_SOUNDASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SOUNDASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
@ -329,49 +290,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
#define CLONE_SOUNDASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
m##name##Name = stream->readSTString();\
_set##name(m##name##Name);\
}
#define PACK_SOUNDASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SOUNDASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
@ -491,57 +409,6 @@ public: \
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if(!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SOUNDASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data, idx));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
@ -557,14 +424,6 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
#endif
#define CLONE_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
m##name[index] = = other.m##name[index];\
}
#define LOAD_SOUNDASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
@ -576,75 +435,6 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}
#define PACK_SOUNDASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SOUNDASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}
#define PACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
{\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
}\
else\
stream->writeString(m##name##Name[index]);\
}
#define UNPACKDATA_SOUNDASSET_ARRAY_ENUMED(name, enumType, index )\
{\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
}
#define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str()
#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
@ -652,7 +442,7 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(i));\
if (enumString && enumString[0])\
{ Con::printf("%s", enumString);\
{\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[i], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[i], consoleClass), assetText(name, asset reference.));\
}\

View file

@ -0,0 +1,274 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
//general class-injection hooks for asset support. not all cases are needed for every class/usage.
//-----------------------------------------------------------------------------
/// INDIVIDUALIZED CLASS ENTRIES
//-----------------------------------------------------------------------------
//iniitalization
#define INIT_ASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;\
m##name = NULL;
// copy constructor
#define CLONE_ASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
m##name = other.m##name
// addProtectedField acessors
#define DECLARE_ASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
// addProtectedField acessors for networked objects (sets a flag)
#define DECLARE_ASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
//network send - datablock
#define PACKDATA_ASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
//network recieve - datablock
#define UNPACKDATA_ASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
m##name##Name = stream->readSTString();\
_set##name(m##name##Name);\
}
//network send - object-instance
#define PACK_ASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
//network recieve - object-instance
#define UNPACK_ASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
//script methods for class.asset acces
//declare general get<entry>, get<entry>Asset and set<entry> methods
#define DEF_ASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(assetName));\
}
//-----------------------------------------------------------------------------
/// ARRAY CLASS ENTRIES
//-----------------------------------------------------------------------------
//iniitalization
#define INIT_ASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
}
// copy constructor
#define CLONE_ASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
m##name[index] = other.m##name[index];\
}
// addProtectedField acessors
#define DECLARE_ASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if(!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
// addProtectedField acessors for networked objects (sets a flag)
#define DECLARE_ASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
//network send - datablock
#define PACKDATA_ASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
//network recieve - datablock
#define UNPACKDATA_ASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##Name[index], index);\
}
//network send - object-instance
#define PACK_ASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
//network recieve - object-instance
#define UNPACK_ASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##Name[index], index);\
}
//script methods for class.asset acces
//declare general get<entry>, get<entry>Asset and set<entry> methods
//signatures are:
//using DiffuseMap as an example
//material.getDiffuseMap(%layer); //returns the raw file referenced
//material.getDiffuseMapAsset(%layer); //returns the asset id
//material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
#define DEF_ASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* assetName, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(assetName), index);\
}
//-----------------------------------------------------------------------------
/// ARRAYS REFERENCED VIA ENUM CLASS ENTRIES
//-----------------------------------------------------------------------------
//
// substite these in to see the enum strings and assigned values
//network send - object-instance
#define PACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
{\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
}\
else\
stream->writeString(m##name##Name[index]);\
}
//network recieve - object-instance
#define UNPACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
{\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
}\
else\
{\
m##name##Name[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
}