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code duplication prune. should aid in stability
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123 changed files with 632 additions and 966 deletions
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@ -62,7 +62,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_NET_SETGET(AccumulationVolume, Texture, -1);
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DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1);
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void onTextureChanged() {}
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