code duplication prune. should aid in stability

This commit is contained in:
AzaezelX 2021-10-03 02:56:26 -05:00
parent 10f2453cee
commit 98a079a797
123 changed files with 632 additions and 966 deletions

View file

@ -62,7 +62,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_NET_SETGET(AccumulationVolume, Texture, -1);
DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1);
void onTextureChanged() {}