diff --git a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript index af0e1879a..2ebb892ff 100644 --- a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript @@ -47,7 +47,7 @@ function MaterialEditorGui::establishMaterials(%this) singleton CustomMaterial( materialEd_justAlphaMaterial ) { mapTo = "matEd_mappedMatB"; - texture[0] = materialEd_previewMaterial.diffuseMap[0]; + texture[0] = materialEd_previewMaterial.getdiffuseMap(0); }; //Custom shader to allow the display of just the alpha channel. @@ -176,7 +176,7 @@ function MaterialEditorGui::quit(%this) // Now we can delete the preview materials and shaders // knowing that there are no matinstances using them. matEdCubeMapPreviewMat.delete(); - materialEd_previewMaterial.delete(); + //materialEd_previewMaterial.delete(); materialEd_justAlphaMaterial.delete(); materialEd_justAlphaShader.delete(); }