correct materials.cs

This commit is contained in:
Johxz 2017-07-10 19:52:20 -05:00
parent 9608379ac8
commit 9854aaffa2
3 changed files with 16 additions and 148 deletions

View file

@ -65,57 +65,3 @@ singleton Material(CameraMat)
};
//--- camera.dts MATERIALS END ---
//--- noshape.dts MATERIALS BEGIN ---
singleton Material(noshape_NoShape)
{
mapTo = "NoShape";
diffuseMap[0] = "";
diffuseColor[0] = "0.8 0.003067 0 .8";
emissive[0] = 0;
doubleSided = false;
translucent = 1;
translucentBlendOp = "LerpAlpha";
castShadows = false;
};
//--- noshape.dts MATERIALS END ---
//--- noshapetext.dae MATERIALS BEGIN ---
singleton Material(noshapetext_lambert1)
{
mapTo = "lambert1";
diffuseMap[0] = "";
diffuseColor[0] = "0.4 0.4 0.4 1";
specular[0] = "1 1 1 1";
specularPower[0] = 8;
pixelSpecular[0] = false;
emissive[0] = true;
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
};
singleton Material(noshapetext_noshape_mat)
{
mapTo = "noshape_mat";
diffuseMap[0] = "";
diffuseColor[0] = "0.4 0.3504 0.363784 0.33058";
specular[0] = "1 1 1 1";
specularPower[0] = 8;
pixelSpecular[0] = false;
emissive[0] = true;
doubleSided = false;
translucent = true;
translucentBlendOp = "None";
};
//--- noshapetext.dae MATERIALS END ---