diff --git a/Templates/BaseGame/game/tools/shapes/materials.cs b/Templates/BaseGame/game/tools/shapes/materials.cs new file mode 100644 index 000000000..2911ca4d2 --- /dev/null +++ b/Templates/BaseGame/game/tools/shapes/materials.cs @@ -0,0 +1,16 @@ +//--- noshape.dts MATERIALS BEGIN --- +singleton Material(noshape_NoShape) +{ + mapTo = "NoShape"; + + diffuseMap[0] = ""; + diffuseColor[0] = "0.8 0.003067 0 .8"; + emissive[0] = 0; + doubleSided = false; + translucent = 1; + translucentBlendOp = "LerpAlpha"; + castShadows = false; + materialTag0 = "WorldEditor"; +}; + +//--- noshape.dts MATERIALS END --- diff --git a/Templates/Modules/FPSGameplay/art/shapes/materials.cs b/Templates/Modules/FPSGameplay/art/shapes/materials.cs index 3e48872a7..c3620b36d 100644 --- a/Templates/Modules/FPSGameplay/art/shapes/materials.cs +++ b/Templates/Modules/FPSGameplay/art/shapes/materials.cs @@ -65,57 +65,3 @@ singleton Material(CameraMat) }; //--- camera.dts MATERIALS END --- -//--- noshape.dts MATERIALS BEGIN --- -singleton Material(noshape_NoShape) -{ - mapTo = "NoShape"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.8 0.003067 0 .8"; - emissive[0] = 0; - - doubleSided = false; - translucent = 1; - translucentBlendOp = "LerpAlpha"; - castShadows = false; -}; - -//--- noshape.dts MATERIALS END --- - -//--- noshapetext.dae MATERIALS BEGIN --- -singleton Material(noshapetext_lambert1) -{ - mapTo = "lambert1"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.4 0.4 0.4 1"; - specular[0] = "1 1 1 1"; - specularPower[0] = 8; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = false; - translucent = false; - translucentBlendOp = "None"; -}; - -singleton Material(noshapetext_noshape_mat) -{ - mapTo = "noshape_mat"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.4 0.3504 0.363784 0.33058"; - specular[0] = "1 1 1 1"; - specularPower[0] = 8; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = false; - translucent = true; - translucentBlendOp = "None"; -}; - -//--- noshapetext.dae MATERIALS END --- \ No newline at end of file diff --git a/Templates/Modules/spectatorGameplay/art/shapes/materials.cs b/Templates/Modules/spectatorGameplay/art/shapes/materials.cs index f413f54b0..c3620b36d 100644 --- a/Templates/Modules/spectatorGameplay/art/shapes/materials.cs +++ b/Templates/Modules/spectatorGameplay/art/shapes/materials.cs @@ -65,97 +65,3 @@ singleton Material(CameraMat) }; //--- camera.dts MATERIALS END --- -//--- noshape.dts MATERIALS BEGIN --- -singleton Material(noshape_NoShape) -{ - mapTo = "NoShape"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.8 0.003067 0 .8"; - emissive[0] = 0; - - doubleSided = false; - translucent = 1; - translucentBlendOp = "LerpAlpha"; - castShadows = false; -}; - -//--- noshape.dts MATERIALS END --- - -//--- noshapetext.dae MATERIALS BEGIN --- -singleton Material(noshapetext_lambert1) -{ - mapTo = "lambert1"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.4 0.4 0.4 1"; - specular[0] = "1 1 1 1"; - specularPower[0] = 8; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = false; - translucent = false; - translucentBlendOp = "None"; -}; - -singleton Material(noshapetext_noshape_mat) -{ - mapTo = "noshape_mat"; - - diffuseMap[0] = ""; - - diffuseColor[0] = "0.4 0.3504 0.363784 0.33058"; - specular[0] = "1 1 1 1"; - specularPower[0] = 8; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = false; - translucent = true; - translucentBlendOp = "None"; -}; - -//--- noshapetext.dae MATERIALS END --- - -//--- portal MATERIALS BEGIN --- - -singleton Material(portal5_portal_top) -{ - mapTo = "portal_top"; - - diffuseMap[0] = "top"; - normalMap[0] = "top-normal"; - - diffuseColor[0] = "0.4 0.4 0.4 1"; - specular[0] = "0.5 0.5 0.5 1"; - specularPower[0] = 2; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = false; - translucent = false; - translucentBlendOp = "None"; -}; - -singleton Material(portal5_portal_lightray) -{ - mapTo = "portal_lightray"; - - diffuseMap[0] = "lightray"; - - diffuseColor[0] = "0.4 0.4 0.4 0.64462"; - specular[0] = "0.5 0.5 0.5 1"; - specularPower[0] = 2; - pixelSpecular[0] = false; - emissive[0] = true; - - doubleSided = 1; - translucent = true; - translucentBlendOp = "AddAlpha"; - castShadows = "0"; -}; -//--- portal MATERIALS END --- -