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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
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commit
97ec99f704
235 changed files with 7064 additions and 3090 deletions
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@ -1129,7 +1129,7 @@ function MaterialEditorGui::updateActiveMaterialName(%this, %name)
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// Some objects (ConvexShape, DecalRoad etc) reference Materials by name => need
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// to find and update all these references so they don't break when we rename the
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// Material.
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MaterialEditorGui.updateMaterialReferences( MissionGroup, %action.oldName, %action.newName );
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MaterialEditorGui.updateMaterialReferences( getRootScene(), %action.oldName, %action.newName );
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}
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function MaterialEditorGui::updateMaterialReferences( %this, %obj, %oldName, %newName )
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@ -187,7 +187,7 @@ function ActionUpdateActiveMaterialAnimationFlags::undo(%this)
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function ActionUpdateActiveMaterialName::redo(%this)
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{
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%this.material.setName(%this.newName);
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MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.oldName, %this.newName );
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MaterialEditorGui.updateMaterialReferences( getRootScene(), %this.oldName, %this.newName );
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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@ -199,7 +199,7 @@ function ActionUpdateActiveMaterialName::redo(%this)
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function ActionUpdateActiveMaterialName::undo(%this)
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{
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%this.material.setName(%this.oldName);
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MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.newName, %this.oldName );
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MaterialEditorGui.updateMaterialReferences( getRootScene(), %this.newName, %this.oldName );
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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