mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #2345 from Areloch/FullSceneFixaroo
Full template Scene conversion
This commit is contained in:
commit
7daa243057
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@ -1884,6 +1884,7 @@ function Editor::open(%this)
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%this.editorEnabled();
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Canvas.setContent(EditorGui);
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$isFirstPersonVar = true;
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EditorGui.syncCameraGui();
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}
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@ -219,7 +219,7 @@ function AggregateControl::callMethod(%this, %method, %args)
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function parseMissionGroup( %className, %childGroup )
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{
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if( getWordCount( %childGroup ) == 0)
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%currentGroup = "MissionGroup";
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%currentGroup = getRootScene();
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else
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%currentGroup = %childGroup;
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@ -240,7 +240,7 @@ function parseMissionGroup( %className, %childGroup )
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function parseMissionGroupForIds( %className, %childGroup )
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{
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if( getWordCount( %childGroup ) == 0)
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%currentGroup = "MissionGroup";
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%currentGroup = getRootScene();
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else
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%currentGroup = %childGroup;
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@ -49,7 +49,7 @@ function GameConnection::loadMission(%this)
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else
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{
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commandToClient(%this, 'MissionStartPhase1', $missionSequence,
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$Server::MissionFile, MissionGroup.musicTrack);
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$Server::MissionFile, getRootScene().musicTrack);
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echo("*** Sending mission load to client: " @ $Server::MissionFile);
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}
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}
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@ -96,12 +96,12 @@ function loadMissionStage2()
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// to caching mission lighting.
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$missionCRC = getFileCRC( %file );
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// Exec the mission. The MissionGroup (loaded components) is added to the ServerGroup
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// Exec the mission. The Scene (loaded components) is added to the ServerGroup
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exec(%file);
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if( !isObject(MissionGroup) )
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if( !isObject(getRootScene()) )
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{
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$Server::LoadFailMsg = "No 'MissionGroup' found in mission \"" @ %file @ "\".";
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$Server::LoadFailMsg = "No 'Scene' found in mission \"" @ %file @ "\".";
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}
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}
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@ -145,7 +145,7 @@ function loadMissionStage2()
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function endMission()
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{
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if (!isObject( MissionGroup ))
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if (!isObject( getRootScene() ))
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return;
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echo("*** ENDING MISSION");
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@ -163,7 +163,7 @@ function endMission()
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}
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// Delete everything
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MissionGroup.delete();
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getRootScene().delete();
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MissionCleanup.delete();
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clearServerPaths();
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyLevel) {
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canSaveDynamicFields = "1";
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Enabled = "1";
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@ -1,39 +1,57 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyTerrainLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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isSubscene = "0";
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isEditing = "0";
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isDirty = "0";
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enabled = "1";
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new LevelInfo(theLevelInfo) {
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nearClip = "0.1";
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visibleDistance = "2000";
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visibleGhostDistance = "0";
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decalBias = "0.0015";
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fogColor = "1 1 0.6 1";
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fogDensity = "0.001";
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fogDensityOffset = "10";
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fogAtmosphereHeight = "100";
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canvasClearColor = "233 220 143 255";
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ambientLightBlendPhase = "1";
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ambientLightBlendCurve = "0 0 -1 -1";
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advancedLightmapSupport = "0";
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soundAmbience = "AudioAmbienceDefault";
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "An empty terrain ready to be populated with Torque objects.";
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LevelName = "Empty Terrain";
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levelName = "Empty Terrain";
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};
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new ScatterSky() {
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skyBrightness = "30";
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mieScattering = "0.0015";
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sunSize = "1";
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colorizeAmount = "0";
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colorize = "0 0 0 1";
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rayleighScattering = "0.0035";
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sunScale = "1 1 0.8 1";
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ambientScale = "0.5 0.5 0.4 1";
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fogScale = "1 1 1 1";
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exposure = "0.85";
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zOffset = "0";
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azimuth = "84";
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elevation = "54";
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moonAzimuth = "0";
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moonElevation = "45";
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castShadows = "1";
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staticRefreshFreq = "8";
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dynamicRefreshFreq = "8";
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brightness = "1";
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flareType = "SunFlareExample1";
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flareScale = "1";
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nightColor = "0.0196078 0.0117647 0.109804 1";
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nightFogColor = "0.0196078 0.0117647 0.109804 1";
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moonEnabled = "1";
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moonTexture = "core/art/skies/night/moon_wglow";
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moonScale = "0.3";
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moonTint = "0.192157 0.192157 0.192157 1";
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moonLightColor = "0.192157 0.192157 0.192157 1";
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useNightCubemap = "0";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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@ -51,40 +69,86 @@ new SimGroup(MissionGroup) {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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mieScattering = "0.0015";
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moonTexture = "core/art/skies/night/moon_wglow";
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moonTint = "0.192157 0.192157 0.192157 1";
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sunBrightness = "50";
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};
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new TerrainBlock(theTerrain) {
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terrainFile = "art/terrains/Empty Terrain_0.ter";
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castShadows = "1";
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squareSize = "2";
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tile = "0";
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baseTexSize = "1024";
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baseTexFormat = "DDS";
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lightMapSize = "256";
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screenError = "16";
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ignoreZodiacs = "0";
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position = "-1024 -1024 179.978";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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scale = "1 1 1";
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tile = "0";
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};
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new SimGroup(PlayerDropPoints) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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new SpawnSphere() {
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autoSpawn = "0";
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spawnTransform = "0";
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radius = "1";
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sphereWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
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position = "0 0 241.772";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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homingCount = "0";
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lockCount = "0";
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TypeBool locked = "False";
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};
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};
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new ConvexShape() {
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Material = "Grid512_OrangeLines_Mat";
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position = "6.31688 13.7911 241.9";
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rotation = "0.475487 0.209976 -0.854296 13.8377";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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surface = "0 0 0 1 0 0 1.58549";
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surface = "0 1 0 0 0 0 -1.58549";
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surface = "0.707107 0 0 0.707107 0 4.99426 0";
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surface = "0 0.707107 -0.707107 0 0 -4.99426 0";
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surface = "0.5 0.5 -0.5 0.5 -4.01359 0 0";
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surface = "0.5 -0.5 0.5 0.5 4.01359 0 0";
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};
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new MeshRoad() {
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topMaterial = "DefaultRoadMaterialTop";
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bottomMaterial = "DefaultRoadMaterialOther";
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sideMaterial = "DefaultRoadMaterialOther";
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textureLength = "5";
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breakAngle = "3";
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widthSubdivisions = "0";
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position = "46.4415 52.221 236.031";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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Node = "46.4415 52.221 236.031 10 5 0 0 1";
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Node = "21.9538 4.57701 242.652 10 5 0 0 1";
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Node = "1.52535 -12.3952 243.532 10 5 0 0 1";
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Node = "-47.4526 30.2515 249.092 10 5 0 0 1";
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Node = "-26.0405 51.9559 255.77 10 5 0 0 1";
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};
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};
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//--- OBJECT WRITE END ---
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(OutpostLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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@ -134,12 +134,12 @@ package GameCore
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// to caching mission lighting.
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$missionCRC = getFileCRC( %file );
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// Exec the mission. The MissionGroup (loaded components) is added to the ServerGroup
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// Exec the mission. The Scene (loaded components) is added to the ServerGroup
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exec(%file);
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if( !isObject(MissionGroup) )
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if( !isObject(getRootScene()) )
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{
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$Server::LoadFailMsg = "No 'MissionGroup' found in mission \"" @ %file @ "\".";
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$Server::LoadFailMsg = "No Scene found in mission \"" @ %file @ "\".";
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}
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}
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@ -92,7 +92,7 @@ function ItemData::onThrow(%this, %user, %amount)
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rotation = "0 0 1 "@ (getRandom() * 360);
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count = %amount;
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};
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MissionGroup.add(%obj);
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getRootScene().add(%obj);
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%obj.schedulePop();
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return %obj;
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}
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@ -87,7 +87,7 @@ function TurretShapeData::onRemove(%this, %obj)
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}
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// This is on MissionGroup so it doesn't happen when the mission has ended
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function MissionGroup::respawnTurret(%this, %datablock, %className, %transform, %static, %respawn)
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function Scene::respawnTurret(%this, %datablock, %className, %transform, %static, %respawn)
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{
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%turret = new (%className)()
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{
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@ -97,7 +97,7 @@ function MissionGroup::respawnTurret(%this, %datablock, %className, %transform,
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};
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%turret.setTransform(%transform);
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MissionGroup.add(%turret);
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getRootScene().add(%turret);
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return %turret;
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}
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@ -149,7 +149,7 @@ function TurretShapeData::onDestroyed(%this, %obj, %lastState)
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if (%obj.doRespawn())
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{
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MissionGroup.schedule($TurretShape::RespawnTime, "respawnTurret", %this, %obj.getClassName(), %obj.getTransform(), true, true);
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getRootScene().schedule($TurretShape::RespawnTime, "respawnTurret", %this, %obj.getClassName(), %obj.getTransform(), true, true);
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}
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}
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@ -331,7 +331,7 @@ function AITurretShapeData::onThrow(%this, %user, %amount)
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client = %user.client;
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isAiControlled = true;
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};
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MissionGroup.add(%obj);
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getRootScene().add(%obj);
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// Let the turret know that we're a firend
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%obj.addToIgnoreList(%user);
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1
Templates/Full/game/shaders/.gitignore
vendored
1
Templates/Full/game/shaders/.gitignore
vendored
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@ -1 +0,0 @@
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/procedural/
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2
Templates/Full/game/shaders/procedural/.gitignore
vendored
Normal file
2
Templates/Full/game/shaders/procedural/.gitignore
vendored
Normal file
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@ -0,0 +1,2 @@
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*.hlsl
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*.glsl
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@ -189,7 +189,7 @@ function ConvexEditorPlugin::onSaveMission( %this, %missionFile )
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{
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if( ConvexEditorGui.isDirty )
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{
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||||
MissionGroup.save( %missionFile );
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getRootScene().save( %missionFile );
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||||
ConvexEditorGui.isDirty = false;
|
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}
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}
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|
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@ -1584,7 +1584,7 @@ function ColladaImportDlg::onOK(%this)
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function ColladaImportDlg::loadLights(%this)
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{
|
||||
// Get the ID of the last object added
|
||||
%obj = MissionGroup.getObject(MissionGroup.getCount()-1);
|
||||
%obj = getRootScene().getObject(getRootScene().getCount()-1);
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|
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// Create a new SimGroup to hold the model and lights
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||||
%group = new SimGroup();
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@ -1596,7 +1596,7 @@ function ColladaImportDlg::loadLights(%this)
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|||
{
|
||||
%group.add(%obj);
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||||
%group.bringToFront(%obj);
|
||||
MissionGroup.add(%group);
|
||||
getRootScene().add(%group);
|
||||
if (EditorTree.isVisible())
|
||||
{
|
||||
EditorTree.removeItem(EditorTree.findItemByObjectId(%obj));
|
||||
|
|
|
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|
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@ -1,5 +1,5 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new SimGroup(MissionGroup) {
|
||||
new Scene(EditorTemplateLevel) {
|
||||
canSaveDynamicFields = "1";
|
||||
cdTrack = "2";
|
||||
CTF_scoreLimit = "5";
|
||||
|
|
|
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|
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@ -1051,7 +1051,7 @@ function MaterialEditorGui::updateActiveMaterialName(%this, %name)
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|||
// Some objects (ConvexShape, DecalRoad etc) reference Materials by name => need
|
||||
// to find and update all these references so they don't break when we rename the
|
||||
// Material.
|
||||
MaterialEditorGui.updateMaterialReferences( MissionGroup, %action.oldName, %action.newName );
|
||||
MaterialEditorGui.updateMaterialReferences( getRootScene(), %action.oldName, %action.newName );
|
||||
}
|
||||
|
||||
function MaterialEditorGui::updateMaterialReferences( %this, %obj, %oldName, %newName )
|
||||
|
|
|
|||
|
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@ -187,7 +187,7 @@ function ActionUpdateActiveMaterialAnimationFlags::undo(%this)
|
|||
function ActionUpdateActiveMaterialName::redo(%this)
|
||||
{
|
||||
%this.material.setName(%this.newName);
|
||||
MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.oldName, %this.newName );
|
||||
MaterialEditorGui.updateMaterialReferences( getRootScene(), %this.oldName, %this.newName );
|
||||
|
||||
if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
|
||||
{
|
||||
|
|
@ -199,7 +199,7 @@ function ActionUpdateActiveMaterialName::redo(%this)
|
|||
function ActionUpdateActiveMaterialName::undo(%this)
|
||||
{
|
||||
%this.material.setName(%this.oldName);
|
||||
MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.newName, %this.oldName );
|
||||
MaterialEditorGui.updateMaterialReferences( getRootScene(), %this.newName, %this.oldName );
|
||||
|
||||
if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -164,7 +164,7 @@ function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile )
|
|||
{
|
||||
if( MeshRoadEditorGui.isDirty )
|
||||
{
|
||||
MissionGroup.save( %missionFile );
|
||||
getRootScene().save( %missionFile );
|
||||
MeshRoadEditorGui.isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ function MissionAreaEditorPlugin::createNewMissionArea(%this)
|
|||
%newMissionArea = new MissionArea();
|
||||
%newMissionArea.area = "-256 -256 512 512";
|
||||
|
||||
MissionGroup.add(%newMissionArea);
|
||||
getRootScene().add(%newMissionArea);
|
||||
|
||||
EditorGui.setEditor(MissionAreaEditorPlugin);
|
||||
|
||||
|
|
|
|||
|
|
@ -354,13 +354,13 @@ function CreateNewNavMeshDlg::create(%this)
|
|||
|
||||
if(MeshMissionBounds.isStateOn())
|
||||
{
|
||||
if(!isObject(MissionGroup))
|
||||
if(!isObject(getRootScene()))
|
||||
{
|
||||
MessageBoxOk("Error", "You must have a MissionGroup to use the mission bounds function.");
|
||||
MessageBoxOk("Error", "You must have a Scene to use the mission bounds function.");
|
||||
return;
|
||||
}
|
||||
// Get maximum extents of all objects.
|
||||
%box = MissionBoundsExtents(MissionGroup);
|
||||
%box = MissionBoundsExtents(getRootScene());
|
||||
%pos = GetBoxCenter(%box);
|
||||
%scale = (GetWord(%box, 3) - GetWord(%box, 0)) / 2 + 5
|
||||
SPC (GetWord(%box, 4) - GetWord(%box, 1)) / 2 + 5
|
||||
|
|
@ -380,7 +380,7 @@ function CreateNewNavMeshDlg::create(%this)
|
|||
scale = %this-->MeshScale.getText();
|
||||
};
|
||||
}
|
||||
MissionGroup.add(%mesh);
|
||||
getRootScene().add(%mesh);
|
||||
NavEditorGui.selectObject(%mesh);
|
||||
|
||||
Canvas.popDialog(CreateNewNavMeshDlg);
|
||||
|
|
|
|||
|
|
@ -205,7 +205,7 @@ function NavEditorPlugin::onSaveMission(%this, %missionFile)
|
|||
{
|
||||
if(NavEditorGui.isDirty)
|
||||
{
|
||||
MissionGroup.save(%missionFile);
|
||||
getRootScene().save(%missionFile);
|
||||
NavEditorGui.isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -178,7 +178,7 @@ function RiverEditorPlugin::onSaveMission( %this, %missionFile )
|
|||
{
|
||||
if( RiverEditorGui.isDirty )
|
||||
{
|
||||
MissionGroup.save( %missionFile );
|
||||
getRootScene().save( %missionFile );
|
||||
RiverEditorGui.isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ function RoadEditorPlugin::onSaveMission( %this, %missionFile )
|
|||
{
|
||||
if( RoadEditorGui.isDirty )
|
||||
{
|
||||
MissionGroup.save( %missionFile );
|
||||
getRootScene().save( %missionFile );
|
||||
RoadEditorGui.isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ function ShapeEditorPlugin::open(%this, %filename)
|
|||
ShapeEdNodes-->worldTransform.setStateOn(1);
|
||||
|
||||
// Initialise and show the shape editor
|
||||
ShapeEdShapeTreeView.open(MissionGroup);
|
||||
ShapeEdShapeTreeView.open(getRootScene());
|
||||
ShapeEdShapeTreeView.buildVisibleTree(true);
|
||||
|
||||
ShapeEdPreviewGui.setVisible(true);
|
||||
|
|
|
|||
|
|
@ -184,11 +184,11 @@ function TimeAdjustSliderCtrl::onAction(%this)
|
|||
|
||||
if ( !isObject( %this.tod ) )
|
||||
{
|
||||
if ( isObject( MissionGroup ) )
|
||||
if ( isObject( getRootScene() ) )
|
||||
{
|
||||
for ( %i = 0; %i < MissionGroup.getCount(); %i++ )
|
||||
for ( %i = 0; %i < getRootScene().getCount(); %i++ )
|
||||
{
|
||||
%obj = MissionGroup.getObject( %i );
|
||||
%obj = getRootScene().getObject( %i );
|
||||
|
||||
if ( %obj.getClassName() $= "TimeOfDay" )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -947,10 +947,10 @@ function ObjectBuilderGui::buildPlayerDropPoint(%this)
|
|||
%this.addField("spawnClass", "TypeString", "Spawn Class", "Player");
|
||||
%this.addField("spawnDatablock", "TypeDataBlock", "Spawn Data", "PlayerData DefaultPlayerData");
|
||||
|
||||
if( EWCreatorWindow.objectGroup.getID() == MissionGroup.getID() )
|
||||
if( EWCreatorWindow.objectGroup.getID() == getRootScene().getID() )
|
||||
{
|
||||
if( !isObject("PlayerDropPoints") )
|
||||
MissionGroup.add( new SimGroup("PlayerDropPoints") );
|
||||
getRootScene().add( new SimGroup("PlayerDropPoints") );
|
||||
%this.objectGroup = "PlayerDropPoints";
|
||||
}
|
||||
|
||||
|
|
@ -967,10 +967,10 @@ function ObjectBuilderGui::buildObserverDropPoint(%this)
|
|||
%this.addField("spawnClass", "TypeString", "Spawn Class", "Camera");
|
||||
%this.addField("spawnDatablock", "TypeDataBlock", "Spawn Data", "CameraData Observer");
|
||||
|
||||
if( EWCreatorWindow.objectGroup.getID() == MissionGroup.getID() )
|
||||
if( EWCreatorWindow.objectGroup.getID() == getRootScene().getID() )
|
||||
{
|
||||
if( !isObject("ObserverDropPoints") )
|
||||
MissionGroup.add( new SimGroup("ObserverDropPoints") );
|
||||
getRootScene().add( new SimGroup("ObserverDropPoints") );
|
||||
%this.objectGroup = "ObserverDropPoints";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -645,7 +645,7 @@ function EditorGui::addCameraBookmark( %this, %name )
|
|||
if( !isObject(CameraBookmarks) )
|
||||
{
|
||||
%grp = new SimGroup(CameraBookmarks);
|
||||
MissionGroup.add(%grp);
|
||||
getRootScene().add(%grp);
|
||||
}
|
||||
CameraBookmarks.add( %obj );
|
||||
|
||||
|
|
@ -843,12 +843,17 @@ function EditorGui::syncCameraGui( %this )
|
|||
|
||||
function WorldEditorPlugin::onActivated( %this )
|
||||
{
|
||||
if(!isObject(Scenes))
|
||||
$scenesRootGroup = new SimGroup(Scenes);
|
||||
|
||||
$scenesRootGroup.add(getRootScene());
|
||||
|
||||
EditorGui.bringToFront( EWorldEditor );
|
||||
EWorldEditor.setVisible(true);
|
||||
EditorGui.menuBar.insert( EditorGui.worldMenu, EditorGui.menuBar.dynamicItemInsertPos );
|
||||
EWorldEditor.makeFirstResponder(true);
|
||||
EditorTree.open(MissionGroup,true);
|
||||
EWCreatorWindow.setNewObjectGroup(MissionGroup);
|
||||
EditorTree.open($scenesRootGroup,true);
|
||||
EWCreatorWindow.setNewObjectGroup(getRootScene());
|
||||
|
||||
EWorldEditor.syncGui();
|
||||
|
||||
|
|
@ -1472,7 +1477,7 @@ function EditorTree::onDeleteObject( %this, %object )
|
|||
return true;
|
||||
|
||||
if( %object == EWCreatorWindow.objectGroup )
|
||||
EWCreatorWindow.setNewObjectGroup( MissionGroup );
|
||||
EWCreatorWindow.setNewObjectGroup( getRootScene() );
|
||||
|
||||
// Append it to our list.
|
||||
%this.undoDeleteList = %this.undoDeleteList TAB %object;
|
||||
|
|
@ -1604,6 +1609,13 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
{
|
||||
%popup.item[ 0 ] = "Add Camera Bookmark" TAB "" TAB "EditorGui.addCameraBookmarkByGui();";
|
||||
}
|
||||
else if( %obj.isMemberOfClass( "Scene" ))
|
||||
{
|
||||
%popup.item[ 0 ] = "Set as Active Scene" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId(" @ %popup.object @ ") );";
|
||||
%popup.item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject(" @ %popup.object @ ");";
|
||||
%popup.item[ 2 ] = "Inspect" TAB "" TAB "inspectObject(" @ %popup.object @ ");";
|
||||
%popup.item[ 3 ] = "-";
|
||||
}
|
||||
else
|
||||
{
|
||||
%popup.object = %obj;
|
||||
|
|
@ -1681,8 +1693,8 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
|
||||
if( %haveObjectEntries )
|
||||
{
|
||||
%popup.enableItem( 0, %obj.isNameChangeAllowed() && %obj.getName() !$= "MissionGroup" );
|
||||
%popup.enableItem( 1, %obj.getName() !$= "MissionGroup" );
|
||||
%popup.enableItem( 0, %obj.isNameChangeAllowed() && %obj.getName() !$= getRootScene() );
|
||||
%popup.enableItem( 1, %obj.getName() !$= getRootScene() );
|
||||
|
||||
if( %haveLockAndHideEntries )
|
||||
{
|
||||
|
|
@ -2034,21 +2046,21 @@ function EWorldEditor::syncToolPalette( %this )
|
|||
function EWorldEditor::addSimGroup( %this, %groupCurrentSelection )
|
||||
{
|
||||
%activeSelection = %this.getActiveSelection();
|
||||
if ( %activeSelection.getObjectIndex( MissionGroup ) != -1 )
|
||||
if ( %activeSelection.getObjectIndex( getRootScene() ) != -1 )
|
||||
{
|
||||
MessageBoxOK( "Error", "Cannot add MissionGroup to a new SimGroup" );
|
||||
MessageBoxOK( "Error", "Cannot add Scene to a new SimGroup" );
|
||||
return;
|
||||
}
|
||||
|
||||
// Find our parent.
|
||||
|
||||
%parent = MissionGroup;
|
||||
%parent = getRootScene();
|
||||
if( !%groupCurrentSelection && isObject( %activeSelection ) && %activeSelection.getCount() > 0 )
|
||||
{
|
||||
%firstSelectedObject = %activeSelection.getObject( 0 );
|
||||
if( %firstSelectedObject.isMemberOfClass( "SimGroup" ) )
|
||||
%parent = %firstSelectedObject;
|
||||
else if( %firstSelectedObject.getId() != MissionGroup.getId() )
|
||||
else if( %firstSelectedObject.getId() != getRootScene().getId() )
|
||||
%parent = %firstSelectedObject.parentGroup;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ function ESelectObjectsWindow::toggleVisibility( %this )
|
|||
/// to start searching for objects.
|
||||
function ESelectObjectsWindow::getRootGroup( %this )
|
||||
{
|
||||
return MissionGroup;
|
||||
return getRootScene();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ function EWCreatorWindow::createStatic( %this, %file )
|
|||
return;
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
%this.setNewObjectGroup( getRootScene() );
|
||||
|
||||
%objId = new TSStatic()
|
||||
{
|
||||
|
|
@ -197,7 +197,7 @@ function EWCreatorWindow::createPrefab( %this, %file )
|
|||
return;
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
%this.setNewObjectGroup( getRootScene() );
|
||||
|
||||
%objId = new Prefab()
|
||||
{
|
||||
|
|
@ -215,7 +215,7 @@ function EWCreatorWindow::createObject( %this, %cmd )
|
|||
return;
|
||||
|
||||
if( !isObject(%this.objectGroup) )
|
||||
%this.setNewObjectGroup( MissionGroup );
|
||||
%this.setNewObjectGroup( getRootScene() );
|
||||
|
||||
pushInstantGroup();
|
||||
%objId = eval(%cmd);
|
||||
|
|
|
|||
|
|
@ -124,6 +124,12 @@ function WorldEditor::onSelectionCentroidChanged( %this )
|
|||
Inspector.refresh();
|
||||
}
|
||||
|
||||
function WorldEditor::setSceneAsDirty(%this)
|
||||
{
|
||||
EWorldEditor.isDirty = true;
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function WorldEditor::init(%this)
|
||||
|
|
@ -198,7 +204,7 @@ function WorldEditor::export(%this)
|
|||
|
||||
function WorldEditor::doExport(%this, %file)
|
||||
{
|
||||
missionGroup.save("~/editor/" @ %file, true);
|
||||
getRootScene().save("~/editor/" @ %file, true);
|
||||
}
|
||||
|
||||
function WorldEditor::import(%this)
|
||||
|
|
|
|||
|
|
@ -272,7 +272,7 @@ function EditorSaveMission()
|
|||
// now write the terrain and mission files out:
|
||||
|
||||
if(EWorldEditor.isDirty || ETerrainEditor.isMissionDirty)
|
||||
MissionGroup.save($Server::MissionFile);
|
||||
getRootScene().save($Server::MissionFile);
|
||||
if(ETerrainEditor.isDirty)
|
||||
{
|
||||
// Find all of the terrain files
|
||||
|
|
@ -483,6 +483,21 @@ function EditorOpenMission(%filename)
|
|||
}
|
||||
}
|
||||
|
||||
function EditorOpenSceneAppend(%levelAsset)
|
||||
{
|
||||
//Load the asset's level file
|
||||
exec(%levelAsset.levelFile);
|
||||
|
||||
//We'll assume the scene name and assetname are the same for now
|
||||
%sceneName = %levelAsset.AssetName;
|
||||
%scene = nameToID(%sceneName);
|
||||
if(isObject(%scene))
|
||||
{
|
||||
//Append it to our scene heirarchy
|
||||
$scenesRootGroup.add(%scene);
|
||||
}
|
||||
}
|
||||
|
||||
function EditorExportToCollada()
|
||||
{
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue