Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit 97ec99f704
235 changed files with 7064 additions and 3090 deletions

View file

@ -44,7 +44,7 @@
#define M_CONST_E_F 2.7182818284590452353602874f
#define POINT_EPSILON (1e-4) ///< Epsilon for point types.
#define POINT_EPSILON (0.0001f) ///< Epsilon for point types.
/// Result of an overlap test.

View file

@ -216,7 +216,7 @@ void Frustum::setNearFarDist( F32 nearDist, F32 farDist )
// Recalculate the frustum.
MatrixF xfm( mTransform );
const F32 CENTER_EPSILON = 0.001;
const F32 CENTER_EPSILON = 0.001f;
F32 centerX = mNearLeft + (mNearRight - mNearLeft) * 0.5;
F32 centerY = mNearBottom + (mNearTop - mNearBottom) * 0.5;
if ((centerX > CENTER_EPSILON || centerX < -CENTER_EPSILON) || (centerY > CENTER_EPSILON || centerY < -CENTER_EPSILON) )