Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit 97ec99f704
235 changed files with 7064 additions and 3090 deletions

View file

@ -1135,7 +1135,6 @@ bool TSStatic::buildExportPolyList(ColladaUtils::ExportData* exportData, const B
if (isServerObject() && getClientObject())
{
TSStatic* clientShape = dynamic_cast<TSStatic*>(getClientObject());
U32 numDetails = clientShape->mShapeInstance->getNumDetails() - 1;
exportData->meshData.increment();