Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit 97ec99f704
235 changed files with 7064 additions and 3090 deletions

View file

@ -21,11 +21,9 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
for (U32 i = 0; i < count; i++)
{
//Server side items exist for data, but we don't actually render them
bool isClient = MeshRenderSystemInterface::all[i]->mIsClient;
if (!MeshRenderSystemInterface::all[i]->mIsClient)
continue;
bool isStatic = MeshRenderSystemInterface::all[i]->mStatic;
if (MeshRenderSystemInterface::all[i]->mStatic)
continue;