mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
commit
97ec99f704
235 changed files with 7064 additions and 3090 deletions
|
|
@ -21,11 +21,9 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
|
|||
for (U32 i = 0; i < count; i++)
|
||||
{
|
||||
//Server side items exist for data, but we don't actually render them
|
||||
bool isClient = MeshRenderSystemInterface::all[i]->mIsClient;
|
||||
if (!MeshRenderSystemInterface::all[i]->mIsClient)
|
||||
continue;
|
||||
|
||||
bool isStatic = MeshRenderSystemInterface::all[i]->mStatic;
|
||||
if (MeshRenderSystemInterface::all[i]->mStatic)
|
||||
continue;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue