From 9775d69988fc1ca269e13ef9d6e8b1caae8f8a58 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 21 Sep 2021 17:10:07 -0500 Subject: [PATCH] pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping --- Engine/source/gfx/gl/gfxGLShader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Engine/source/gfx/gl/gfxGLShader.cpp b/Engine/source/gfx/gl/gfxGLShader.cpp index d2f2edd22..eed45b3e1 100644 --- a/Engine/source/gfx/gl/gfxGLShader.cpp +++ b/Engine/source/gfx/gl/gfxGLShader.cpp @@ -561,6 +561,7 @@ void GFXGLShader::initConstantDescs() if(!maxNameLength) return; + maxNameLength++; FrameTemp uniformName(maxNameLength);