BlendTotal is now an actual total rather than a max

This commit is contained in:
Lukas Joergensen 2014-08-25 21:00:40 +02:00
parent 69838bdc8c
commit 9612d3c290

View file

@ -446,7 +446,7 @@ void TerrainDetailMapFeatHLSL::processPix( Vector<ShaderComponent*> &component
}
// Add to the blend total.
meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) );
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
// If we had a parallax feature... then factor in the parallax
// amount so that it fades out with the layer blending.