diff --git a/Engine/source/terrain/hlsl/terrFeatureHLSL.cpp b/Engine/source/terrain/hlsl/terrFeatureHLSL.cpp index 6c94e0743..e5025cf30 100644 --- a/Engine/source/terrain/hlsl/terrFeatureHLSL.cpp +++ b/Engine/source/terrain/hlsl/terrFeatureHLSL.cpp @@ -446,7 +446,7 @@ void TerrainDetailMapFeatHLSL::processPix( Vector &component } // Add to the blend total. - meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) ); + meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) ); // If we had a parallax feature... then factor in the parallax // amount so that it fades out with the layer blending.