From 92743f6fd89a7ac915bc663fd7ceaae45f32df6b Mon Sep 17 00:00:00 2001 From: JeffR Date: Fri, 20 Oct 2023 17:51:49 -0500 Subject: [PATCH] Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. --- Engine/source/console/simObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/console/simObject.cpp b/Engine/source/console/simObject.cpp index ff02e3d99..6c01e4f00 100644 --- a/Engine/source/console/simObject.cpp +++ b/Engine/source/console/simObject.cpp @@ -560,7 +560,7 @@ void SimObject::onTamlCustomRead(TamlCustomNodes const& customNodes) // Check common fields. if (field) { - setDataField(fieldName, buf, cField->getFieldValue()); + setPrefixedDataField(fieldName, buf, cField->getFieldValue()); } else {