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uniform float targetRatio; var by request
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2 changed files with 7 additions and 2 deletions
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@ -128,6 +128,7 @@ protected:
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GFXShaderConstHandle *mRTSizeSC;
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GFXShaderConstHandle *mOneOverRTSizeSC;
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GFXShaderConstHandle* mRTRatioSC;
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GFXShaderConstHandle *mTexSizeSC[NumTextures];
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GFXShaderConstHandle *mRenderTargetParamsSC[NumTextures];
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